/// <summary> /// send callback /// </summary> /// <param name="connection"></param> /// <param name="e"></param> protected override void OnSendCallback(SocketBase.IConnection connection, SocketBase.SendCallbackEventArgs e) { base.OnSendCallback(connection, e); try { this._socketService.OnSendCallback(connection, e); } catch { } }
/// <summary> /// 发送完成后的回调方法 /// </summary> /// <param name="connection"></param> /// <param name="e"></param> public virtual void OnSendCallback(SocketBase.IConnection connection, SocketBase.SendCallbackEventArgs e) { }
/// <summary> /// send callback /// </summary> /// <param name="connection"></param> /// <param name="e"></param> protected override void OnSendCallback(SocketBase.IConnection connection, SocketBase.SendCallbackEventArgs e) { base.OnSendCallback(connection, e); try { this._socketService.OnSendCallback(connection, e); } catch (Exception ex) { SocketBase.Log.Trace.Error(ex.Message, ex); } }