/// <summary> /// 监听Socket接受处理 /// </summary> /// <param name="e">SocketAsyncEventArg associated with the completed accept operation.</param> //private void ProcessAccept(SocketAsyncEventArgs e) //{ // if (e.SocketError == SocketError.Success) // { // Socket s = e.AcceptSocket;//和客户端关联的socket // if (s.Connected) // { // try // { // Interlocked.Increment(ref _clientCount);//原子操作加1 // SocketAsyncEventArgs asyniar = _objectPool.Pull(); // asyniar.UserToken = s; // asyniar.AcceptSocket = s; // Log4Debug(String.Format("客户 {0} 连入, 共有 {1} 个连接。", s.RemoteEndPoint.ToString(), _clientCount)); // if (!s.ReceiveAsync(asyniar))//投递接收请求 // { // ProcessReceive(asyniar); // } // } // catch (SocketException ex) // { // Log4Debug(String.Format("接收客户 {0} 数据出错, 异常信息: {1} 。", s.RemoteEndPoint, ex.ToString())); // //TODO 异常处理 // } // //投递下一个接受请求 // StartAccept(e); // } // } //} private void ProcessAccept(SocketAsyncEventArgs e) { if (e.SocketError == SocketError.Success) { Socket s = e.AcceptSocket;//和客户端关联的socket if (s.Connected) { try { Interlocked.Increment(ref _clientCount);//原子操作加1 SocketAsyncEventArgs args = _objectPool.Pull(); //AsyncUserToken userToken = _objectPool.Pull(); ////AsyncUserToken userToken = new AsyncUserToken(1024); //userToken.connectSocket = s; //userToken.AsyncReceive.AcceptSocket = s; //userToken.AsyncSend.AcceptSocket = s; //userToken.AsyncReceive.UserToken = s; //userToken.AsyncSend.UserToken = s; args.AcceptSocket = s; args.UserToken = s; IOCPData data = new IOCPData(); data.HeartbeatTime = DateTime.Now; IOCPDataManager.instance.Push(s.Handle, data); Log4Debug(String.Format("客户 {0} 连入, 共有 {1} 个连接,handle {2}", s.RemoteEndPoint.ToString(), _clientCount, s.Handle)); if (!s.ReceiveAsync(args))//投递接收请求 { ProcessReceive(args); } } catch (SocketException ex) { Log4Debug(String.Format("接收客户 {0} 数据出错, 异常信息: {1} 。", s.RemoteEndPoint, ex.ToString())); //TODO 异常处理 } //投递下一个接受请求 StartAccept(e); } } }