public void recordAchievement(SocialAchievementID achievement, float progress) { if (isUserAuthenticated()) { Social.ReportProgress(achievementIDtoString(achievement), progress, success => { Debug.Log(string.Format("Achievement {0} recorded {1}", achievement, (success ? "successfully" : "unsuccessfully"))); }); } }
public void RecordAchievement(SocialAchievementID achievement, float progress) { if (isUserAuthenticated()) { Social.ReportProgress(AchievementIDtoString(achievement), progress, success => { Debug.Log(string.Format("Achievement {0} recorded {1}", achievement, (success ? "successfully" : "unsuccessfully"))); }); } }
private string AchievementIDtoString(SocialAchievementID id) { string achievement = ""; switch (id) { case SocialAchievementID.ExpertRunner: achievement = string.Format("{0}.expertrunner", bundleIdentifier); break; case SocialAchievementID.ExpertCoinCollector: achievement = string.Format("{0}.expertcoincollector", bundleIdentifier); break; case SocialAchievementID.ExpertPlayer: achievement = string.Format("{0}.expertplayer", bundleIdentifier); break; } return(achievement); }
private string AchievementIDtoString(SocialAchievementID id) { string achievement = ""; switch (id) { case SocialAchievementID.ExpertRunner: achievement = string.Format("{0}.expertrunner", bundleIdentifier); break; case SocialAchievementID.ExpertCoinCollector: achievement = string.Format("{0}.expertcoincollector", bundleIdentifier); break; case SocialAchievementID.ExpertPlayer: achievement = string.Format("{0}.expertplayer", bundleIdentifier); break; } return achievement; }