Exemple #1
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        public override void RestoreSkillChanges(SkillSet set, ActiveSkill melee)
        {
            SneezeShot skill = set.GetSkill(SkillId.SneezeShot) as SneezeShot;

            if (skill == null)
            {
                return;
            }

            skill.penetrateTargets = false;
        }
Exemple #2
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        public override void ApplySkillChanges(SkillSet set, ActiveSkill melee)
        {
            SneezeShot skill = set.GetSkill(SkillId.SneezeShot) as SneezeShot;

            if (skill == null)
            {
                return;
            }

            skill.nullReuseChance = (int)AddValueByLevel(CHANCE, CHANCE_LEVEL_ADD);
        }
Exemple #3
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        public override void RestoreSkillChanges(SkillSet set, ActiveSkill melee)
        {
            SneezeShot skill = set.GetSkill(SkillId.SneezeShot) as SneezeShot;

            if (skill == null)
            {
                return;
            }

            skill.baseDamage -= (int)AddValueByLevel(DAMAGE, LEVEL_ADD);
        }
Exemple #4
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        public override void RestoreSkillChanges(SkillSet set, ActiveSkill melee)
        {
            SneezeShot skill = set.GetSkill(SkillId.SneezeShot) as SneezeShot;

            if (skill == null)
            {
                return;
            }

            skill.nullReuseChance = 0;
        }
Exemple #5
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        public override void ApplySkillChanges(SkillSet set, ActiveSkill melee)
        {
            SneezeShot skill = set.GetSkill(SkillId.SneezeShot) as SneezeShot;

            if (skill == null)
            {
                return;
            }

            skill.shots += 1;
        }
Exemple #6
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        public override void RestoreSkillChanges(SkillSet set, ActiveSkill melee)
        {
            SneezeShot skill = set.GetSkill(SkillId.SneezeShot) as SneezeShot;

            if (skill == null)
            {
                return;
            }

            skill.maxConsecutiveCharges -= 1;
        }
Exemple #7
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        public override void RestoreSkillChanges(SkillSet set, ActiveSkill melee)
        {
            SneezeShot skill = set.GetSkill(SkillId.SneezeShot) as SneezeShot;

            if (skill == null)
            {
                return;
            }

            skill.projectilesCount -= 1;
        }
Exemple #8
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        public override void RestoreSkillChanges(SkillSet set, ActiveSkill melee)
        {
            SneezeShot skill = set.GetSkill(SkillId.SneezeShot) as SneezeShot;

            if (skill == null)
            {
                return;
            }

            skill.projectilesAim = false;
            skill.aimArea        = 20;
        }
Exemple #9
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        public override void ApplySkillChanges(SkillSet set, ActiveSkill melee)
        {
            SneezeShot skill = set.GetSkill(SkillId.SneezeShot) as SneezeShot;

            if (skill == null)
            {
                return;
            }

            temp         = skill.reuse * 0.3f;
            skill.reuse -= temp;
        }
Exemple #10
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        public override void RestoreSkillChanges(SkillSet set, ActiveSkill melee)
        {
            SneezeShot skill = set.GetSkill(SkillId.SneezeShot) as SneezeShot;

            if (skill == null)
            {
                return;
            }

            skill.projectilesCount = temp;
            skill.explodeEffect    = false;
            skill.EnableOriginalEffects();
        }
Exemple #11
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        public override void RestoreSkillChanges(SkillSet set, ActiveSkill melee)
        {
            SneezeShot skill = set.GetSkill(SkillId.SneezeShot) as SneezeShot;

            if (skill == null)
            {
                return;
            }

            skill.projectilesCount     = temp;
            skill.baseDamage           = temp2;
            skill.randomAngle          = 0;
            skill.selectTargetOnLaunch = false;
        }
Exemple #12
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        public override SkillEffect[] CreateAdditionalSkillEffects(Skill sk, SkillEffect[] effects)
        {
            if (sk.GetSkillId() == SkillId.SneezeShot)
            {
                SneezeShot skill = sk as SneezeShot;

                SkillEffect[] newEffects = new SkillEffect[1];
                newEffects[0] = new EffectAreaDamage(skill.baseDamage, 0, AddValueByLevel(RADIUS, RADIUS_LEVEL_ADD));

                return(newEffects);
            }

            return(null);
        }
Exemple #13
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        public override void ApplySkillChanges(SkillSet set, ActiveSkill melee)
        {
            SneezeShot skill = set.GetSkill(SkillId.SneezeShot) as SneezeShot;

            if (skill == null)
            {
                return;
            }

            temp = skill.projectilesCount;
            skill.projectilesCount = 1;
            skill.explodeEffect    = true;
            skill.DisableOriginalEffects();
        }
Exemple #14
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        public override SkillEffect[] CreateAdditionalSkillEffects(Skill sk, SkillEffect[] effects)
        {
            if (sk.GetSkillId() == SkillId.SneezeShot)
            {
                SneezeShot skill = sk as SneezeShot;

                SkillEffect[] newEffects = new SkillEffect[2];
                newEffects[0] = new EffectSlow((AddValueByLevel(SLOW_AMMOUNT_PERCENT, SLOW_LEVEL_ADD) / 100f), 5);
                newEffects[1] = new EffectDamageOverTime((int)AddValueByLevel(DAMAGE, LEVEL_ADD), 5, 1, false);

                return(newEffects);
            }

            return(null);
        }
Exemple #15
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        public override void ApplySkillChanges(SkillSet set, ActiveSkill melee)
        {
            SneezeShot skill = set.GetSkill(SkillId.SneezeShot) as SneezeShot;

            if (skill == null)
            {
                return;
            }

            temp                   = skill.projectilesCount;
            temp2                  = skill.range;
            skill.range           *= 3;
            skill.projectilesCount = 1;
            skill.projectilesAim   = true;
            skill.aimArea          = skill.range;
        }
Exemple #16
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        public override void RestoreSkillChanges(SkillSet set, ActiveSkill melee)
        {
            SneezeShot skill = set.GetSkill(SkillId.SneezeShot) as SneezeShot;

            if (skill == null)
            {
                return;
            }

            skill.aimArea                  = temp2;
            skill.secondDamage             = temp;
            skill.interpolAdd              = temp3;
            skill.penetrateTargets         = false;
            skill.maxPenetratedTargets    -= 2;
            skill.navigateAfterPenetration = false;
        }
Exemple #17
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        public override void OnKill(Character target, SkillId skillId)
        {
            if (target != null && skillId == SkillId.SneezeShot)
            {
                SneezeShot ss = Owner.Skills.GetSkill(skillId) as SneezeShot;

                GameObject explosion = ss.CreateParticleEffect("Explosion", false, target.GetData().GetBody().transform.position);
                explosion.GetComponent <ParticleSystem>().Play();
                Object.Destroy(explosion, 2f);

                EffectAuraDamage ef = new EffectAuraDamage((int)AddValueByLevel(DAMAGE, AMOUNT_LEVEL_ADD), 0, AddValueByLevel(RANGE, RANGE_LEVEL_ADD));
                ef.Source     = Owner;
                ef.attackTeam = target.Team;

                ef.ApplyEffect(target, null);
            }
        }
Exemple #18
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        public override void ApplySkillChanges(SkillSet set, ActiveSkill melee)
        {
            SneezeShot skill = set.GetSkill(SkillId.SneezeShot) as SneezeShot;

            if (skill == null)
            {
                return;
            }

            temp  = skill.projectilesCount;
            temp2 = skill.baseDamage;

            skill.projectilesCount     = (int)AddValueByLevel(COUNT, COUNT_ADD);
            skill.randomAngle          = 45;
            skill.selectTargetOnLaunch = true;
            skill.baseDamage           = DAMAGE;
        }
Exemple #19
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        public override void ApplySkillChanges(SkillSet set, ActiveSkill melee)
        {
            SneezeShot skill = set.GetSkill(SkillId.SneezeShot) as SneezeShot;

            if (skill == null)
            {
                return;
            }

            temp  = skill.secondDamage;
            temp2 = skill.aimArea;
            temp3 = skill.interpolAdd;

            skill.penetrateTargets      = true;
            skill.maxPenetratedTargets += 2;
            skill.aimArea     = skill.range;
            skill.interpolAdd = 1f;
            skill.navigateAfterPenetration = true;
            skill.secondDamage             = (int)(skill.baseDamage * AddValueByLevel(AFTER_DMG_AMOUNT, AFTER_DMG_LEVEL_ADD) / 100f);
        }
Exemple #20
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        public override void ApplySkillChanges(SkillSet set, ActiveSkill melee)
        {
            SneezeShot skill = set.GetSkill(SkillId.SneezeShot) as SneezeShot;

            if (skill == null)
            {
                return;
            }

            temp  = skill.range;
            temp2 = skill.aimArea;
            temp3 = skill.interpolAdd;
            temp4 = skill.projectilesCount;

            skill.penetrateTargets         = true;
            skill.range                    = skill.range * 2;
            skill.projectilesCount         = 1;
            skill.maxPenetratedTargets    += 4;
            skill.aimArea                  = skill.range;
            skill.interpolAdd              = 1f;
            skill.navigateAfterPenetration = true;
        }