public void StartProgram() { SnapsEngine.SetTitleString("Workout Time!"); SnapsEngine.DisplayString("Jog in Place"); SnapsEngine.SpeakString("start Jogging in Place"); SnapsEngine.Delay(30); SnapsEngine.SpeakString("rest"); SnapsEngine.Delay(10); SnapsEngine.DisplayString("Push-ups"); SnapsEngine.SpeakString("start push ups"); SnapsEngine.Delay(30); SnapsEngine.SpeakString("rest"); SnapsEngine.Delay(10); SnapsEngine.DisplayString("Jumping Jacks"); SnapsEngine.SpeakString("start Jumping jacks"); SnapsEngine.Delay(30); SnapsEngine.SpeakString("rest"); SnapsEngine.Delay(10); SnapsEngine.DisplayString("Squats"); SnapsEngine.SpeakString("start squats"); SnapsEngine.Delay(30); SnapsEngine.SpeakString("rest"); SnapsEngine.Delay(10); SnapsEngine.DisplayString("Sit-ups"); SnapsEngine.SpeakString("start sit ups"); SnapsEngine.Delay(30); SnapsEngine.SpeakString("rest"); SnapsEngine.Delay(10); }
public void StartProgram() { SnapsEngine.SetTitleString("Countdown"); SnapsEngine.DisplayString("Let the countdown begin! \n10"); SnapsEngine.SpeakString("Let the countdown begin! Ten"); SnapsEngine.DisplayString("Nine"); SnapsEngine.SpeakString("Nine"); SnapsEngine.DisplayString("Eight"); SnapsEngine.SpeakString("Eight"); SnapsEngine.DisplayString("Seven"); SnapsEngine.SpeakString("Seven"); SnapsEngine.DisplayString("Six"); SnapsEngine.SpeakString("Six"); SnapsEngine.DisplayString("Five"); SnapsEngine.SpeakString("Five"); SnapsEngine.DisplayString("Four"); SnapsEngine.SpeakString("Four"); SnapsEngine.DisplayString("Three"); SnapsEngine.SpeakString("Three"); SnapsEngine.DisplayString("Two"); SnapsEngine.SpeakString("Two"); SnapsEngine.DisplayString("One"); SnapsEngine.SpeakString("One"); SnapsEngine.DisplayString("Zero"); SnapsEngine.SpeakString("Zero"); SnapsEngine.SpeakString("Tick"); SnapsEngine.Delay(.5); SnapsEngine.SpeakString("Tock"); }
public void StartProgram() { SnapsEngine.SetTitleString("How many vehicles passed?"); bool go = true; string picker; int bikeCounter = 0; int carCounter = 0; int truckCounter = 0; int vanCounter = 0; while (go) { picker = SnapsEngine.SelectFrom5Buttons("Car", "Bike", "Van", "Truck", "Total"); if (picker == "Bike") { bikeCounter = bikeCounter + 1; } if (picker == "Car") { carCounter = carCounter + 1; } if (picker == "Van") { vanCounter = vanCounter + 1; } if (picker == "Truck") { truckCounter = truckCounter + 1; } if (picker == "Total") { go = false; SnapsEngine.ClearTextDisplay(); string van = vanCounter.ToString(); string bike = bikeCounter.ToString(); string truck = truckCounter.ToString(); string car = carCounter.ToString(); SnapsEngine.DisplayString("There was" + " " + van + " " + "van(s)"); SnapsEngine.Delay(3); SnapsEngine.DisplayString("There was" + " " + bike + " " + "bike(s)"); SnapsEngine.Delay(3); SnapsEngine.DisplayString("There was" + " " + truck + " " + "truck(s)"); SnapsEngine.Delay(3); SnapsEngine.DisplayString("There was" + " " + car + " " + "car(s)"); SnapsEngine.Delay(4); int sum = vanCounter + bikeCounter + truckCounter + carCounter; string summer = sum.ToString(); SnapsEngine.SpeakString("There was a total of" + summer + "vehicles"); SnapsEngine.DisplayString("There was a total of" + " " + summer + " " + "vehicles"); } } }
public void StartProgram() { while (true) // run this until user exits program { SnapsEngine.SetTitleString("Tiny Contacts"); SnapsEngine.Delay(3); // after the phrase Tiny Contacts is displayed. wait for three seconds string select = SnapsEngine.SelectFrom2Buttons("New Contact", "Find Contact"); // two buttons appear named "New Contact" and "Find Contact" for user to click. Whichever button user clicks it is stored in the variable select if (select == "New Contact") // if user clicks on New Contact run the NewContact method. { NewContact(); // shifts control to newContact method } else { // if the user clicks Find Contact run the FindContact method. FindContact(); // shifts control to findContact method } } }
public void StartProgram() { setupGame(); while (true) { waitForGameStart(); resetGame(); while (true) { positionMessages(); updateBall(); updateGamepad(); updateScoreDisplay(); SnapsEngine.DrawGamePage(); // If we have no lives left we break out of the game loop // and end the game if (lives == 0) { break; } } // when we get here the game is over displayGameOver(); SnapsEngine.Delay(10); } }
public void StartProgram() { SnapsEngine.SetTitleString("Egg Timer"); SnapsEngine.DisplayString("There are five minutes left"); SnapsEngine.Delay(60); SnapsEngine.DisplayString("There are four minutes left"); SnapsEngine.Delay(60); SnapsEngine.DisplayString("There are three minutes left"); SnapsEngine.Delay(60); SnapsEngine.DisplayString("There are two minutes left"); SnapsEngine.Delay(60); SnapsEngine.DisplayString("There is one minute left"); SnapsEngine.Delay(50); SnapsEngine.SpeakString("Ten"); SnapsEngine.SpeakString("Nine"); SnapsEngine.SpeakString("Eight"); SnapsEngine.SpeakString("Seven"); SnapsEngine.SpeakString("Six"); SnapsEngine.SpeakString("Five"); SnapsEngine.SpeakString("Four"); SnapsEngine.SpeakString("Three"); SnapsEngine.SpeakString("Two"); SnapsEngine.SpeakString("One"); SnapsEngine.SpeakString("Your egg is ready. Eat up!"); }
public void StartProgram() { string name; SnapsEngine.SpeakString("Welcome"); SnapsEngine.SetTitleString("Name one of the 5 most common names?"); for (int i = 1; i <= 5;) { name = SnapsEngine.ReadString("What is your name?"); if (name == "Jim" || name == "John" || name == "Bob" || name == "William" || name == "Paul") { SnapsEngine.SpeakString("That is one!"); SnapsEngine.Delay(.5); SnapsEngine.SpeakString("Good job" + name + "is one of the most common names for men"); break; } else { SnapsEngine.SpeakString("No thats not one!"); i++; } } }
public void StartProgram() { SnapsEngine.SetTitleString("Egg Timer"); SnapsEngine.DisplayString("There are five minutes left"); SnapsEngine.Delay(300); SnapsEngine.DisplayString("Your egg is done!"); }
void DisplayRoguesGallery() { foreach (MustachePicture d in rogueImages) { d.ShowStoredGraphics(); SnapsEngine.Delay(.5); } SnapsEngine.ClearGraphics(); }
void DisplayDrawings() { foreach (Drawing d in drawings) { d.ShowStoredGraphics(); SnapsEngine.Delay(.5); } SnapsEngine.ClearGraphics(); }
public void StartProgram() { int tempInFahrenheit = 54; double tempInCentigrade = (tempInFahrenheit - 32) / 1.8; SnapsEngine.DisplayString("Fahreneheit: " + tempInFahrenheit); SnapsEngine.Delay(2); SnapsEngine.DisplayString("Centigrade: " + tempInCentigrade); }
public void PlayNote(int pitch, double duration) { if (pitch < 0 || pitch >= noteNames.Length) { return; } StartPlayingSoundEffectatLocation(@"Sounds\MusicNotes\" + noteNames[pitch] + ".wav"); SnapsEngine.Delay(duration); }
void DisplayHelp() { SnapsEngine.SetTitleString("Drawing Diary"); SnapsEngine.DisplayString("Touch the top left hand corner to display the menu"); SnapsEngine.Delay(3); SnapsEngine.SetTitleString(""); SnapsEngine.DisplayString(""); }
public void StartProgram() { SnapsEngine.DisplayImageFromUrl("https://st.hzcdn.com/simgs/1711fefa0603fedf_4-1809/industrial-novelty-signs.jpg"); // add background image of a diner sign SnapsEngine.SetTitleString("Car Counter"); // variables that count the number of cars, vans, bikes, and trucks int car = 0; int van = 0; int bike = 0; int truck = 0; bool button = true; // loop that allows user to keep clicking on different transportations until user wants sum. while (button == true) { // stores what user selects from the 5 buttons string pick = SnapsEngine.SelectFrom5Buttons("Car", "Van", "Bike", "Truck", "Sum"); // adds one to whichever user picks if (pick == "Car") { car = car + 1; } if (pick == "Van") { van = van + 1; } if (pick == "Bike") { bike = bike + 1; } if (pick == "Truck") { truck = truck + 1; } if (pick == "Sum") { // if user picks sum text is cleared and then program gives user the amount of times he/she clicked on each transportation. SnapsEngine.ClearTextDisplay(); SnapsEngine.AddLineToTextDisplay("There were " + car.ToString() + " cars"); SnapsEngine.Delay(10); SnapsEngine.AddLineToTextDisplay("There were " + van.ToString() + " vans"); SnapsEngine.Delay(10); SnapsEngine.AddLineToTextDisplay("There were " + bike.ToString() + " bikes"); SnapsEngine.Delay(10); SnapsEngine.AddLineToTextDisplay("There were " + truck.ToString() + " trucks"); SnapsEngine.Delay(10); // ends the ability to select transportations. button = false; } { } } }
void DisplayHelp() { SnapsEngine.SetTitleString("Mustache Machine"); SnapsEngine.DisplayString("Touch the top left hand corner to display the menu"); SnapsEngine.Delay(3); SnapsEngine.SetTitleString(""); SnapsEngine.DisplayString(""); SnapsEngine.TakePhotograph(); }
public void StartProgram() { SnapsEngine.SetTitleString("Snaps Clock"); while (true) { DateTime currentDateAndTime = DateTime.Now; SnapsEngine.DisplayString(currentDateAndTime.ToString()); SnapsEngine.Delay(1); } }
public void StartProgram() { SnapsEngine.SetTitleString("Snaps Clock"); while (true) { DateTime currentDateAndTime = DateTime.Now; SnapsEngine.DisplayString(message: currentDateAndTime.ToString(), alignment: SnapsTextAlignment.centre, fadeType: SnapsFadeType.nofade, size: 50); SnapsEngine.Delay(1); } }
public void StartProgram() { while (true) { SnapsEngine.SetTitleString("Afk Timer"); SnapsEngine.Delay(3.0); SnapsEngine.SpeakString("Twenty minutes remaining"); SnapsEngine.Delay(600.0); SnapsEngine.SpeakString("Ten minutes remaining"); SnapsEngine.Delay(300.0); SnapsEngine.SpeakString("Five minutes remaining"); SnapsEngine.Delay(240.0); SnapsEngine.SpeakString("One minute remaining"); SnapsEngine.Delay(60.0); SnapsEngine.SpeakString("Timer resetting"); } }
public void StartProgram() { SnapsEngine.SetTitleString("Current Time"); var time = true; while (time) { int hourValue = SnapsEngine.GetHourValue(); int minuteValue = SnapsEngine.GetMinuteValue(); int secondValue = SnapsEngine.GetSecondsValue(); string currentTime = hourValue.ToString() + ":" + minuteValue.ToString() + ":" + secondValue.ToString(); SnapsEngine.Delay(1); SnapsEngine.DisplayString(currentTime); } }
public void StartProgram() { SnapsEngine.SetTitleString("Special message if you score on a dice roll within 3 tries."); SnapsEngine.Delay(3); SnapsEngine.DisplayString("6"); int diceRoll = SnapsEngine.ThrowDice(); for (int count = 0; count < 4; count++) { if (diceRoll == 6) { SnapsEngine.DisplayString(diceRoll.ToString()); SnapsEngine.Delay(.5); SnapsEngine.SpeakString("Congratulations! You won the message!"); SnapsEngine.Delay(2); SnapsEngine.SpeakString("The message is...."); SnapsEngine.Delay(3); SnapsEngine.SpeakString("I don't really have a special message"); break; } else { SnapsEngine.DisplayString(diceRoll.ToString()); SnapsEngine.SpeakString(diceRoll.ToString()); SnapsEngine.Delay(1); SnapsEngine.SpeakString("Nope not getting the message"); SnapsEngine.Delay(1); count++; if (count < 4) { SnapsEngine.SpeakString("Next dye roll"); diceRoll = SnapsEngine.ThrowDice(); } else { SnapsEngine.SpeakString("You suck "); } } } }
public void StartProgram() { SnapsEngine.SetTitleString("Time to man up!"); SnapsEngine.DisplayString("Five minutes to rock. Punch!!!!"); SnapsEngine.Delay(30); SnapsEngine.DisplayString("Active rest!"); SnapsEngine.Delay(90); SnapsEngine.DisplayString("Four minutes to live. Burpees!!!!"); SnapsEngine.Delay(30); SnapsEngine.DisplayString("Active rest!"); SnapsEngine.Delay(90); SnapsEngine.DisplayString("Three minutes of battle left. Knees!!!!"); SnapsEngine.Delay(30); SnapsEngine.DisplayString("Active rest!"); SnapsEngine.Delay(90); SnapsEngine.DisplayString("Two more minutes of fire. Get up and jump lunges!!!!"); SnapsEngine.Delay(30); SnapsEngine.DisplayString("Active rest!"); SnapsEngine.Delay(90); SnapsEngine.DisplayString("One more round. Burpees!!!!"); SnapsEngine.Delay(30); SnapsEngine.DisplayString("You survived five minutes of hell"); }
public void StartProgram() { SnapsEngine.StartGameEngine(fullScreen: false, framesPerSecond: 60); ImageSprite ball = new ImageSprite(imageURL: "ms-appx:///Images/ball.png"); SnapsEngine.AddSpriteToGame(ball); double ballWidth = SnapsEngine.GameViewportWidth / 20.0; ball.ScaleSpriteWidth(ballWidth); while (true) { ball.X = 0; ball.Y = 0; SnapsEngine.DrawGamePage(); SnapsEngine.Delay(0.5); ball.X = 500; ball.Y = 500; SnapsEngine.DrawGamePage(); SnapsEngine.Delay(0.5); } }
public void StartProgram() { SnapsEngine.DisplayString("Blue Monday"); SnapsEngine.Delay(2); SnapsEngine.SetTextColor(SnapsColor.Blue); }
public static void StartProgram(int delay) { SnapsEngine.SpeakString("{0} minutes remaining", delay / 60); SnapsEngine.Delay(delay); }
public void StartProgram() { SnapsEngine.SetTitleString("What kind of pizza?!"); // variables that count pizza types int pepperoni = 0; int cheese = 0; int beef = 0; int supreme = 0; // counter variable for loop int counter = 1; // loop around 4 times unless overview is clicked while (counter <= 4) { { // asks user to say favorite pizza or overview string toppingChoice = SnapsEngine.SelectFromFiveSpokenPhrases(prompt: "What's your favorite pizza?", phrase1: "Pepperoni", phrase2: "Cheese", phrase3: "Supreme", phrase4: "Beef", phrase5: "Overview"); // adds one to whatever pizza user chose if (toppingChoice == "Pepperoni") { pepperoni = pepperoni + 1; } if (toppingChoice == "Cheese") { cheese = cheese + 1; } if (toppingChoice == "Beef") { beef = beef + 1; } if (toppingChoice == "Supreme") { supreme = supreme + 1; } // if user selects overview, it will display and say what choices he/she chose if (toppingChoice == "Overview") { SnapsEngine.ClearTextDisplay(); SnapsEngine.SpeakString("There were " + pepperoni + " pepperoni pizzas"); SnapsEngine.AddLineToTextDisplay("There were " + pepperoni + " pepperoni pizzas"); SnapsEngine.Delay(3); SnapsEngine.SpeakString("There were " + cheese + " cheese pizzas"); SnapsEngine.AddLineToTextDisplay("There were " + cheese + " cheese pizzas"); SnapsEngine.Delay(3); SnapsEngine.SpeakString("There were " + beef + " beef pizzas"); SnapsEngine.AddLineToTextDisplay("There were " + beef + " beef pizzas"); SnapsEngine.Delay(3); SnapsEngine.SpeakString("There were " + supreme + " supreme pizzas"); SnapsEngine.AddLineToTextDisplay("There were " + supreme + " supreme pizzas"); SnapsEngine.Delay(3); // exits loop break; } // if no logical selection has been chosen, alerts users of error and repeats the prompt else { SnapsEngine.SpeakString("Sorry that is not a viable selection!"); continue; } counter = counter + 1; } } // if user says 4 pizza choices, this block runs. its an overview without clicking on it after max 4 choices SnapsEngine.ClearTextDisplay(); SnapsEngine.SpeakString("There were " + pepperoni + " pepperoni pizzas"); SnapsEngine.AddLineToTextDisplay("There were " + pepperoni + " pepperoni pizzas"); SnapsEngine.Delay(3); SnapsEngine.SpeakString("There were " + cheese + " cheese pizzas"); SnapsEngine.AddLineToTextDisplay("There were " + cheese + " cheese pizzas"); SnapsEngine.Delay(3); SnapsEngine.SpeakString("There were " + beef + " beef pizzas"); SnapsEngine.AddLineToTextDisplay("There were " + beef + " beef pizzas"); SnapsEngine.Delay(3); SnapsEngine.SpeakString("There were " + supreme + " supreme pizzas"); SnapsEngine.AddLineToTextDisplay("There were " + supreme + " supreme pizzas"); SnapsEngine.Delay(3); }
public void StartProgram() { SnapsEngine.DisplayString("Start"); SnapsEngine.Delay(10); SnapsEngine.DisplayString("End"); }