Exemple #1
0
 private void FuncPrepareToSnapping()
 {
     if (Mathf.Abs(m_ScrollRect.velocity.x) <= m_SpeedThreshold)
     {
         m_FromHorizontalPosition = m_RectContentTrans.anchoredPosition.x;
         m_ToHorizontalPosition   = m_FromHorizontalPosition + GetNearestX(0);
         m_Step = SnappingStep.Snapping;
         m_ScrollRect.velocity = Vector2.zero;
         m_Time = 0;
     }
 }
Exemple #2
0
    public void Initialize()
    {
        m_ElementList      = new List <RectTransform>();
        m_ScrollRect       = GetComponent <ScrollRect>();
        m_ScrollRectTrans  = m_ScrollRect.transform as RectTransform;
        m_RectContentTrans = m_ScrollRect.content;

        foreach (RectTransform t in m_RectContentTrans)
        {
            m_ElementList.Add(t);
        }
        m_Step = SnappingStep.PrepareToSnapping;
    }
    public void Initialize()
    {
        m_ElementList = new List<RectTransform>();
        m_ScrollRect = GetComponent<ScrollRect>();
        m_ScrollRectTrans = m_ScrollRect.transform as RectTransform;
        m_RectContentTrans = m_ScrollRect.content;

        foreach (RectTransform t in m_RectContentTrans)
        {
            m_ElementList.Add(t);
        }
        m_Step = SnappingStep.PrepareToSnapping;
    }
Exemple #4
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    private void FuncSnapping()
    {
        float percentage = m_Time / m_SnapTime;

        m_Time += Time.deltaTime;
        float x = EaseOutCubic(m_FromHorizontalPosition, m_ToHorizontalPosition, percentage);

        Vector3 position = m_RectContentTrans.anchoredPosition;

        position.x = x;
        m_RectContentTrans.anchoredPosition = position;

        if (percentage >= 1)
        {
            m_Step = SnappingStep.None;
        }
    }
Exemple #5
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 public void OnEndDrag(PointerEventData eventData)
 {
     m_Step = SnappingStep.PrepareToSnapping;
 }
Exemple #6
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 public void OnBeginDrag(PointerEventData eventData)
 {
     m_Step = SnappingStep.Drag;
 }
    private void FuncSnapping()
    {
        float percentage = m_Time / m_SnapTime;
        m_Time += Time.deltaTime;
        float x = EaseOutCubic(m_FromHorizontalPosition, m_ToHorizontalPosition, percentage);

        Vector3 position = m_RectContentTrans.anchoredPosition;
        position.x = x;
        m_RectContentTrans.anchoredPosition = position;

        if(percentage >= 1)
        {
            m_Step = SnappingStep.None;
        }
    }
 private void FuncPrepareToSnapping()
 {
     if(Mathf.Abs(m_ScrollRect.velocity.x) <= m_SpeedThreshold)
     {
         m_FromHorizontalPosition = m_RectContentTrans.anchoredPosition.x;
         m_ToHorizontalPosition = m_FromHorizontalPosition + GetNearestX(0);
         m_Step = SnappingStep.Snapping;
         m_ScrollRect.velocity = Vector2.zero;
         m_Time = 0;
     }
 }
 public void OnEndDrag(PointerEventData eventData)
 {
     m_Step = SnappingStep.PrepareToSnapping;
 }
 public void OnBeginDrag(PointerEventData eventData)
 {
     m_Step = SnappingStep.Drag;
 }