private void playButton_Click(object sender, EventArgs e) { MapChoose mc = new MapChoose(false); mc.ShowDialog(); if (mc.DialogResult == DialogResult.OK) { Game g = new Snakii.Game(mc.ChosenMap, mc.SkipObjectives); g.ShowDialog(); } }
private void testButton_Click(object sender, EventArgs e) { Game tG = new Snakii.Game(edit, false); tG.ShowDialog(); }