static void SnakeStart(IDrawningRectangle <SignConsole> location, SnakeSettings settings, Action startWithClose) { settings.Event = true; settings.EventChance = 0.50; Action stop = default; var GameDictionary = new Dictionary <GamesSquareValues, SignConsole> { { GamesSquareValues.snake, new SignConsole(' ', ConsoleColor.White) }, { GamesSquareValues.snakeBerry, new SignConsole(' ', ConsoleColor.Red) }, { GamesSquareValues.snakeWall, new SignConsole('X', ConsoleColor.Black) }, { GamesSquareValues.nothing, new SignConsole(' ', ConsoleColor.Black) }, { GamesSquareValues.snakeEventBerry, new SignConsole(' ', ConsoleColor.Green) } }; var gameField = new ConsoleGameField(location.Width, location.Height, location, GameDictionary); location.Register((0, 0), gameField, gameField.GetCoordinates()); var snakeMove = new SnakeMove((int)settings.StartSpeed); var snakeField = new SnakeField(gameField.Width, gameField.Height - 5, gameField); gameField.Register((0, 5), snakeField, snakeField.GetCoordinates()); snakeField.Inicializated(); var bigChar = new Letters("First"); BigPixelPrint scoreField, scoreField2 = null; Score score, score2 = null; KeyPress.SetControl("Snake"); Snake snake, snake2 = null; if (!settings.Multy) { snake = new Snake(snakeField); scoreField = new BigPixelPrint(18, 5, location, bigChar); location.Register((location.Width / 2 - 9, 0), scoreField, scoreField.GetCoordinates()); score = new Score(scoreField); } else { snake = new Snake(snakeField, (snakeField.Width / 3, snakeField.Height / 2), Direction.direction.up); scoreField = new BigPixelPrint(18, 5, location, bigChar); location.Register((location.Width / 2 - 20, 0), scoreField, scoreField.GetCoordinates()); score = new Score(scoreField); snake2 = new Snake(snakeField, (snakeField.Width / 3 * 2, snakeField.Height / 2), Direction.direction.down); scoreField2 = new BigPixelPrint(18, 5, location, bigChar); location.Register((location.Width / 2 + 2, 0), scoreField2, scoreField2.GetCoordinates()); score2 = new Score(scoreField2); Berry.RandomBerry(snakeField); } Berry.RandomBerry(snakeField); snake.IsEat += (Snake) => Berry.RandomBerry(Snake.Location); snake.IsEat += (Snake) => snakeMove.Acceleration(((double)settings.Acceleration) / 100.0); snake.IsEat += (Snake) => score.Add(); if (settings.Event) { snake.IsVeryEat += (Snake) => snakeMove.Acceleration(((double)settings.Acceleration) / 100.0); snake.IsVeryEat += (Snake) => score.Add(5); snake.IsEat += (Snake) => EventBerry.RandomEventBerry(settings.EventMulty, snakeField, settings.EventChance, snakeMove, 50); } snake.Die += (Snake) => stop?.Invoke(); snakeMove.Add(snake.Move); stop += () => snakeMove.Stop(); stop += () => KeyPress.ResetControl(); Keys[needOption.snakeUp].Set((obj, ar) => snake.Up()); Keys[needOption.snakeDown].Set((obj, ar) => snake.Down()); Keys[needOption.snakeLeft].Set((obj, ar) => snake.Left()); Keys[needOption.snakeRigh].Set((obj, ar) => snake.Right()); if (settings.Multy) { snake2.IsEat += (Snake) => Berry.RandomBerry(Snake.Location); snake2.IsEat += (Snake) => snakeMove.Acceleration((double)settings.Acceleration / 100); snake2.IsEat += (Snake) => score2.Add(); if (settings.Event) { snake2.IsVeryEat += (Snake) => snakeMove.Acceleration(((double)settings.Acceleration) / 100.0); snake2.IsVeryEat += (Snake) => score2.Add(5); } snake2.Die += (Snake) => stop?.Invoke(); snakeMove.Add(snake2.Move); Keys[needOption.secondSnakeUp].Set((obj, ar) => snake2.Up()); Keys[needOption.secondSnakeDown].Set((obj, ar) => snake2.Down()); Keys[needOption.secondSnakeLeft].Set((obj, ar) => snake2.Left()); Keys[needOption.secondSnakeRigh].Set((obj, ar) => snake2.Right()); } Keys[needOption.snakePause].Set((obj, ar) => { snakeMove.Pause(); void cont() { gameField.Load(); score.Add(0); snakeMove.Continue(); KeyPress.SetControl("Snake"); } Pause(location, cont, exit); }); snakeMove.Start(); Keys[needOption.snakeUp].Set(null); Keys[needOption.snakeDown].Set(null); Keys[needOption.snakeLeft].Set(null); Keys[needOption.snakeRigh].Set(null); if (settings.Multy) { Keys[needOption.secondSnakeUp].Set(null); Keys[needOption.secondSnakeDown].Set(null); Keys[needOption.secondSnakeLeft].Set(null); Keys[needOption.secondSnakeRigh].Set(null); } Console.ReadKey(true); void exit() { snakeMove.Stop(); gameField.Close(); scoreField.Close(); scoreField2?.Close(); location.CancelRegistration(gameField); startWithClose(); EventBerry.Clear(snakeField); } exit(); }