public StartRequest(SnakeGame.SnakeServiceReference.Snake snake, SnakeGame.SnakeServiceReference.Field field, int height, int widht) { this.snake = snake; this.field = field; this.height = height; this.widht = widht; }
public void AddBonus(ref SnakeGame.SnakeServiceReference.Snake snake, ref SnakeGame.SnakeServiceReference.Field field) { SnakeGame.SnakeServiceReference.AddBonusRequest inValue = new SnakeGame.SnakeServiceReference.AddBonusRequest(); inValue.snake = snake; inValue.field = field; SnakeGame.SnakeServiceReference.AddBonusResponse retVal = ((SnakeGame.SnakeServiceReference.ISnakeServer)(this)).AddBonus(inValue); snake = retVal.snake; field = retVal.field; }
public void Start(ref SnakeGame.SnakeServiceReference.Snake snake, ref SnakeGame.SnakeServiceReference.Field field, int height, int widht) { SnakeGame.SnakeServiceReference.StartRequest inValue = new SnakeGame.SnakeServiceReference.StartRequest(); inValue.snake = snake; inValue.field = field; inValue.height = height; inValue.widht = widht; SnakeGame.SnakeServiceReference.StartResponse retVal = ((SnakeGame.SnakeServiceReference.ISnakeServer)(this)).Start(inValue); snake = retVal.snake; field = retVal.field; }
public AddBonusResponse(SnakeGame.SnakeServiceReference.Snake snake, SnakeGame.SnakeServiceReference.Field field) { this.snake = snake; this.field = field; }
public MotionRequest(SnakeGame.SnakeServiceReference.Snake snake, SnakeGame.SnakeServiceReference.Field field) { this.snake = snake; this.field = field; }