private void UpdatePosition(Snake mySnake, Vector3 gravityDirection, Food theFood)
        {
            if (Math.Abs(gravityDirection.X) > Math.Abs(gravityDirection.Y) && gravityDirection.X < 0 && mySnake.GetHeadX() - 1 != mySnake.GetBody().GetBodyFrontX())
            {
                if (mySnake.GetHeadX() - 1 == theFood.getFoodX() && mySnake.GetHeadY() == theFood.getFoodY())
                {
                    mySnake.SnakeEat(mySnake.GetHeadX() - 1, mySnake.GetHeadY());
                    theFood = null;
                }
                else if (mySnake.GetHeadX() > 0)
                {
                    mySnake.SnakeMove(mySnake.GetHeadX() - 1, mySnake.GetHeadY());
                }
            }
            else if (Math.Abs(gravityDirection.X) > Math.Abs(gravityDirection.Y) && gravityDirection.X > 0 && mySnake.GetHeadX() + 1 != mySnake.GetBody().GetBodyFrontX())
            {
                if (mySnake.GetHeadX() + 1 == theFood.getFoodX() && mySnake.GetHeadY() == theFood.getFoodY())
                {
                    mySnake.SnakeEat(mySnake.GetHeadX() + 1, mySnake.GetHeadY());
                    theFood = null;
                }
                else if (mySnake.GetHeadX() < 7)
                {
                    mySnake.SnakeMove(mySnake.GetHeadX() + 1, mySnake.GetHeadY());
                }
            }

            if (Math.Abs(gravityDirection.X) < Math.Abs(gravityDirection.Y) && gravityDirection.Y < 0 && mySnake.GetHeadY() - 1 != mySnake.GetBody().GetBodyFrontY())
            {
                if (mySnake.GetHeadX() == theFood.getFoodX() && mySnake.GetHeadY() - 1 == theFood.getFoodY())
                {
                    mySnake.SnakeEat(mySnake.GetHeadX(), mySnake.GetHeadY() - 1);
                    theFood = null;
                }
                else if (mySnake.GetHeadY() > 0)
                {
                    mySnake.SnakeMove(mySnake.GetHeadX(), mySnake.GetHeadY() - 1);
                }
            }
            else if (Math.Abs(gravityDirection.X) < Math.Abs(gravityDirection.Y) && gravityDirection.Y > 0 && mySnake.GetHeadY() + 1 != mySnake.GetBody().GetBodyFrontY())
            {
                if (mySnake.GetHeadX() == theFood.getFoodX() && mySnake.GetHeadY() + 1 == theFood.getFoodY())
                {
                    mySnake.SnakeEat(mySnake.GetHeadX(), mySnake.GetHeadY() + 1);
                    theFood = null;
                }
                else if (mySnake.GetHeadY() < 7)
                {
                    mySnake.SnakeMove(mySnake.GetHeadX(), mySnake.GetHeadY() + 1);
                }
            }
        }