public void BuySnack_NoSnackAvailable_CannotBuy() { //Arrange var snackMachine = new SnackMachine(); //Act var valid = snackMachine.CanBuySnack(1); //Assert false.Should().Equals(valid); true.Should().Equals(snackMachine.AnyErrors()); Constants.NoSnackAvailableToBuy.Should().Equals(snackMachine.Project()); }
private void BuySnack(string position) { var pos = Convert.ToInt32(position); _mediator.Send(new BuySnackCommand(snackMachine, pos)); if (snackMachine.AnyErrors()) { Message = snackMachine.Project(); return; } NotifyClient("You have bought a snack"); }
public void BuySnack_Cannot_buy_snack_if_not_enough_change_in_machine() { var snackMachine = new SnackMachine(); snackMachine.LoadSnacks(1, new SnackPile(Snack.None, 1, 0.5m)); snackMachine.InsertMoney(Dollar); var valid = snackMachine.CanBuySnack(1); //Assert false.Should().Equals(valid); true.Should().Equals(snackMachine.AnyErrors()); Constants.NotEnoughChange.Should().Equals(snackMachine.Project()); }
public void BuySnack_Can_buy_snack_if_enough_change_in_machine() { var snackMachine = new SnackMachine(Dollar + Dollar); snackMachine.LoadSnacks(1, new SnackPile(Snack.None, 1, 3m)); snackMachine.InsertMoney(FiveDollar); var valid = snackMachine.CanBuySnack(1); //Assert true.Should().Equals(valid); false.Should().Equals(snackMachine.AnyErrors()); snackMachine.Project().Should().Be(string.Empty); }
public void BuySnack_Cannot_NotEnoughMoneyInserted_CannotBuy() { //Arrange var snackMachine = new SnackMachine(); snackMachine.LoadSnacks(1, new SnackPile(Snack.None, 1, 2m)); //Action snackMachine.InsertMoney(Dollar); var valid = snackMachine.CanBuySnack(1); //Assert false.Should().Equals(valid); true.Should().Equals(snackMachine.AnyErrors()); Constants.NotEnoughMoneyInserted.Should().Equals(snackMachine.Project()); }