void Awake() { WristGraphicsOff(); smoothedPosition = new SmoothedVector3 (); smoothedRotation = new SmoothedQuaternion (); }
void Awake() { WristGraphicsOff(); smoothedPosition = new SmoothedVector3(); smoothedRotation = new SmoothedQuaternion(); }
void Awake() { WristGraphicsOff(); smoothedPosition = new SmoothedVector3 (); smoothedRotation = new SmoothedQuaternion (); }
void Awake() { WristGraphicsOff(); smoothedPosition = new SmoothedVector3(); smoothedRotation = new SmoothedQuaternion(); }