Time-step independent exponential smoothing.
When moving at a constant speed: speed * delay = Value - ExponentialSmoothing.value.
Exemple #1
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 void Awake()
 {
     WristGraphicsOff();
     smoothedPosition = new SmoothedVector3 ();
     smoothedRotation = new SmoothedQuaternion ();
 }
Exemple #2
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 void Awake()
 {
     WristGraphicsOff();
     smoothedPosition = new SmoothedVector3();
     smoothedRotation = new SmoothedQuaternion();
 }