void Start() { hud = (OpponentsHud)GameObject.Find("OpponentsHud").GetComponent <OpponentsHud>(); trail = this.GetComponent <SmoothTrail>(); gradient = new Gradient(); gradientAlpha = new GradientAlphaKey[5]; gradientColor = new GradientColorKey[5]; }
protected override void Awake() { base.Awake(); this._smoothTrail = base.TrailRendererTransform.GetComponent <SmoothTrail>(); }