public override void EventLoad() { base.EventLoad(); smoke1 = GameController.instance.getCutsceneObject(x, y, 0).GetComponent <SmokeController>(); smoke2 = GameController.instance.getCutsceneObject(x, y, 1).GetComponent <SmokeController>(); smoke3 = GameController.instance.getCutsceneObject(x, y, 2).GetComponent <SmokeController>(); }
// Use this for initialization void Start() { // Create a reference to smoke GameObject smoke = GameObject.Find("SmokeParticleSystem"); // Create a reference to smokeController script smokeController = smoke.GetComponent <SmokeController>(); }
// Use this for initialization void Start() { // Create a reference to smoke GameObject smoke = GameObject.Find("SmokeParticleSystem"); // Create a reference to smokeController script smokeController = smoke.GetComponent<SmokeController>(); }
private void Awake() { O2Controller = GetComponent <O2Controller>(); BoostController = GetComponent <BoostController>(); SmokeController = GetComponent <SmokeController>(); gotHome = false; speedAux = speed; }
// Use this for initialization void Start() { sharedInstance = this; smoke = gameObject.GetComponent <ParticleSystem> (); float size = GameManager.sharedInstance.litRoomsNumber * Constants.SMOKE_LIFETIME_VALUE; ChangeSmokeSize(size); }
// Start is called before the first frame update void Start() { ArrayIndex = 0; SpriteRenderer = gameObject.GetComponent <SpriteRenderer>(); PlayerController = GameObject.Find("Player").GetComponent <PlayerController>(); EatController = GameObject.Find("Own").GetComponent <EatController>(); audioSource = gameObject.GetComponent <AudioSource>(); SmokeController = GameObject.Find("Smokes").GetComponent <SmokeController>(); ventilateController = GameObject.Find("Ventilation").GetComponent <VentilateController>(); eatController = GameObject.Find("Own").GetComponent <EatController>(); }
/// <summary> /// Start this instance. /// alle Bewegungseingaben werden hier behandelt (WASD, oder WII) /// </summary> void Start() { this.InitNavigation(); player = GameObject.Find("Player"); playerAvatar = GameObject.Find("AvatarMainPlayer"); this.observer = (NetworkObserver)GameObject.FindObjectOfType(typeof(NetworkObserver)); // Create a reference to smoke GameObject smoke = GameObject.Find("SmokeParticleSystem"); // Create a reference to smokeController script smokeController = smoke.GetComponent <SmokeController>(); Debug.Log("MovementController: Start: smokeController: " + smokeController); }
protected override void Start() { base.Start(); ammunitionLeft = maxammunition; // get references magnetController = GetComponent<MagnetController>(); animator = transform.Find("PlayerModel").GetComponent<Animator>(); damageImage = GameObject.Find("DamageImage").GetComponent<Image>(); enemyHealthBar = GameObject.Find("EnemyHealth").GetComponent<VisualBar>(); ammunitionText = GameObject.Find("Ammunition").GetComponent<Text>(); smokeController = GetComponent<SmokeController>(); staminaController = GetComponent<StaminaController>(); bombController = GetComponent<BombController>(); ammunitionText.text = ammunitionLeft.ToString(); enemyLayer = LayerMask.GetMask("Enemy"); // Get enemy mask orginalSpeed = horizontalMove; // remember orginal speed because some method can change it currentFuel = maxFuel; healthBar.UpdateBar(currentHealth, maxHealth); // update healthBar }
// Use this for initialization void Start() { this.rb2d = this.gameObject.GetComponent <Rigidbody2D>(); this.animator = this.gameObject.GetComponent <Animator>(); this.sword = this.GetComponentsInChildren <BoxCollider2D>()[1]; this.spriteRenderer = GetComponent <SpriteRenderer>(); this.color = spriteRenderer.color; this.respawnCooldown = respawnTime; this.bulletCharge = this.GetComponentsInChildren <SpriteRenderer>()[1].transform; this.smoke = this.GetComponentInChildren <SmokeController>(); this.audioSource = this.GetComponent <AudioSource>(); this.scaleBulletMaxX = this.bulletCharge.transform.localScale.x; if (!this.sword.tag.Equals("sword")) { Debug.Log("Be carreful GetComponentsInChildren NOT working"); } this.shootCooldown = 0f; this.spawnPoints = GameObject.FindGameObjectsWithTag("respawnPoint"); DontDestroyOnLoad(gameObject); }
// Use this for initialization void Start() { // Disable the prefab BulletPrefab.SetActive(false); // Create a master parent object for cannons - less mess in hierachy emptyParent = new GameObject("HumanCannons"); GameObject temp; // Reuse the 5 bullets that we have right now for(int i = 0; i < maxPoolObjects; ++i) { temp = Instantiate(BulletPrefab, gameObject.transform.position, Quaternion.identity) as GameObject; temp.transform.parent = emptyParent.transform; temp.SetActive(false); bullets.Enqueue(temp); } // prefabGravityScale = BulletPrefab.rigidbody2D.gravityScale; // Strip it or everything except transforms StripPrefabExceptTransforms(BulletPrefab.transform); currPowerForce = MIN_POWER; currDistance = 0f; smokeScript = smokeObj.GetComponent<SmokeController>(); }
/// <summary> /// Start this instance. /// alle Bewegungseingaben werden hier behandelt (WASD, oder WII) /// </summary> void Start() { this.InitNavigation (); player = GameObject.Find ( "Player" ); playerAvatar = GameObject.Find ( "AvatarMainPlayer" ); this.observer = (NetworkObserver) GameObject.FindObjectOfType ( typeof(NetworkObserver) ); // Create a reference to smoke GameObject smoke = GameObject.Find("SmokeParticleSystem"); // Create a reference to smokeController script smokeController = smoke.GetComponent<SmokeController>(); Debug.Log("MovementController: Start: smokeController: " + smokeController); }
protected override void Start() { base.Start(); ammunitionLeft = maxammunition; // get references magnetController = GetComponent<MagnetController>(); animator = transform.FindChild("PlayerModel").GetComponent<Animator>(); damageImage = GameObject.Find("DamageImage").GetComponent<Image>(); enemyHealthBar = GameObject.Find("EnemyHealth").GetComponent<VisualBar>(); ammunitionText = GameObject.Find("Ammunition").GetComponent<Text>(); smokeController = GetComponent<SmokeController>(); staminaController = GetComponent<StaminaController>(); bombController = GetComponent<BombController>(); ammunitionText.text = ammunitionLeft.ToString(); enemyLayer = LayerMask.GetMask("Enemy"); // Get enemy mask orginalSpeed = horizontalMove; // remember orginal speed because some method can change it currentFuel = maxFuel; healthBar.UpdateBar(currentHealth, maxHealth); // update healthBar }