private async Task DoReceiveDeliverAsync(SmgpMessageDeliver message) { if (message.ReportRequired == 0) //up link request { this.RaiseDeliverReceived(message); } else { var report = message.GetReport(); this.RaiseReportReceived(report); } var response = new SmgpMessageDeliverResponse() { SequenceId = message.SequenceId, Id = message.Id, Status = 0 }; await this.Send(response); }
public NetworkMessage CreateNetworkMessage(BinaryReader reader) { uint byteCount = reader.NetworkReadUInt32(); SmgpCommands command = (SmgpCommands)reader.NetworkReadUInt32(); uint sequenceId = reader.NetworkReadUInt32(); SmgpMessage message = null; switch (command) { case SmgpCommands.Login: message = new SmgpMessageLogin(); break; case SmgpCommands.LoginResponse: message = new SmgpMessageLoginResponse(); break; case SmgpCommands.Submit: message = new SmgpMessageSubmit(); break; case SmgpCommands.SubmitResponse: message = new SmgpMessageSubmitResponse(); break; case SmgpCommands.Deliver: message = new SmgpMessageDeliver(); break; case SmgpCommands.DeliverResponse: message = new SmgpMessageDeliverResponse(); break; case SmgpCommands.ActiveTest: message = new SmgpMessageActiveTest(); break; case SmgpCommands.ActiveTestResponse: message = new SmgpMessageActiveTestResponse(); break; case SmgpCommands.Exit: message = new SmgpMessageExit(); break; case SmgpCommands.ExitResponse: message = new SmgpMessageExitResponse(); break; default: message = new SmgpMessage(); break; } //end switch if (message != null) { message.Command = command; message.ByteCount = byteCount; message.SequenceId = sequenceId; message.NetworkRead(reader); } return(message); }