// Update is called once per frame void Update() { string msg = ""; if (SmartPhoneInput.IsConnected()) { msg += "Connected, "; msg += "(" + SmartPhoneInput.PadX + "," + SmartPhoneInput.PadY + ")"; msg += "(" + SmartPhoneInput.PadGradX + "," + SmartPhoneInput.PadGradY + "," + SmartPhoneInput.PadGradZ + ")"; } else { msg += "Disconnected: Please Access " + SmartPhoneController.WebUrl; } guiText.text = msg; }
// Update is called once per frame void Update() { string msg = ""; if (SmartPhoneInput.IsConnected()) { msg += "Connected, "; //msg += "(" + SmartPhoneInput.PadX + "," + SmartPhoneInput.PadY + ")"; //msg += "(" + SmartPhoneInput.PadGradX + "," + SmartPhoneInput.PadGradY + "," + SmartPhoneInput.PadGradZ + ")"; } else { msg += "Disconnected: Please Access " + SmartPhoneController.WebUrl; } this.targetText = this.GetComponent <Text>(); // GetComponent<GUIText>().text = msg; this.targetText.text = msg; }