public void AttemptLogin() { string username = username_view.text; string password = password_view.text; SmartObject request_object = new SmartObject(); request_object.AddString("username", username); request_object.AddString("password", password); LoginServerController.ServerRequest(request_object, "Login"); }
public void AttemptRegister() { string username = username_view.text; string password = password_view.text; string email = email_view.text; SmartObject request_object = new SmartObject(); request_object.AddString("username", username); request_object.AddString("password", password); request_object.AddString("email", email); LoginServerController.ServerRequest(request_object, "Register"); }
void RegisterUser(SmartObject obj, ulong sender) { string username = obj.GetString("username"); string password = obj.GetString("password"); string email = obj.GetString("email"); HTTP http = new HTTP("http://www.turnofwar.com/game/newuser.php"); http.Get((responses) => { Debug_Console.i.add((string) responses); SmartObject response_obj = new SmartObject(); response_obj.AddString("type", "Register"); response_obj.AddString("response", (string) responses); response_obj.AddInt("sender", (int) Networking.PrimarySocket.Me.NetworkId); Networking.WriteCustom(EventHelper.GetEventId("ServerResponse"), socket, EasySerialization.EasySerialize(response_obj), GetNetPlayer(sender), true); }, new string[3] { "username="******"password="******"email=" + email }); }
public static void ServerRequest(SmartObject obj, string type) { Debug_Console.i.add("Server Request about to send, " + (int) Networking.PrimarySocket.Me.NetworkId); obj.AddString("type", type); obj.AddInt("sender", (int) Networking.PrimarySocket.Me.NetworkId); BMSByte byt = EasySerialization.EasySerialize(obj); Networking.WriteCustom(EventHelper.GetEventId("ServerRequest"), login_server_port, byt, NetworkReceivers.Server); }
public static bool Attempt_Rotate_Entity(Entity entity, Vector3 target) { if(Network_Command_Manager.instance.socket.IsServer) { LocalRotateEntity(entity, target); return true; } else { SmartObject obj = new SmartObject(); obj.AddString("type", "ROTATE_ENTITY"); obj.AddEntity("Entity", entity.entity_model); obj.AddVec3("Target", target); Network_Command_Manager.instance.ToNetController<Client_Controller>().SendRequest(obj); return false; } }
// public static void Rotate_Entity(Entity entity, Vector3 target){ // target = target - entity.transform.position; // target = new Vector3 (target.x, 0, target.z); // Quaternion look_rotation = Quaternion.LookRotation (target); // entity.transform.rotation = look_rotation; // } public static void Attempt_Move_Entity(Entity entity, Vector3 target, System.Action<Entity_Model> action = null) { if(Network_Command_Manager.instance.socket.IsServer) { Seeker seeker = entity.GetComponent<Seeker>(); seeker.StartPath(seeker.transform.position, target, delegate (Path path) { Vector3[] vecp = path.vectorPath.ToArray(); if(vecp.Length > 1) { Quaternion rotation; Vector3 destination; float moved; PathFindAlong(entity.entity_model.stats.movement, vecp, out moved, out rotation, out destination); entity.entity_model.stats.movement -= moved; if(entity.entity_model.stats.movement < 0.1f) entity.entity_model.stats.movement = 0; if(moved <= 0) return; entity.transform.rotation = rotation; entity.transform.position = destination; entity.entity_model.pos = new Vector3_Serial(entity.transform.position); entity.transform.rotation = Quaternion.Euler(new Vector3(0, entity.transform.rotation.eulerAngles.y, 0)); entity.entity_model.rot = new Vector3_Serial(entity.transform.rotation.eulerAngles); action(entity.entity_model); } }); } else { SmartObject obj = new SmartObject(); obj.AddString("type", "MOVE_ENTITY"); Debug.Log("sending move request"); Debug.Log(target); obj.AddEntity("Entity", entity.entity_model); obj.AddVec3("Target", target); Network_Command_Manager.instance.ToNetController<Client_Controller>().SendRequest(obj); } }
void UserLogin(SmartObject obj, ulong sender) { string username = obj.GetString("username"); string password = obj.GetString("password"); HTTP http = new HTTP("http://www.turnofwar.com/game/userlogin.php"); http.Get((responses) => { Debug_Console.i.add((string) responses); SmartObject response_obj = new SmartObject(); response_obj.AddString("type", "Login"); response_obj.AddString("response", (string) responses); response_obj.AddInt("sender", (int) Networking.PrimarySocket.Me.NetworkId); Networking.WriteCustom(EventHelper.GetEventId("ServerResponse"), socket, EasySerialization.EasySerialize(response_obj), GetNetPlayer(sender), true); if((string) responses == "1") { //if the server responds as wrong login server_model.Verifyuser((ulong) obj.GetInt("sender")); } }, new string[2] { "username="******"password=" + password }); }