public void FoodSetting()
    {
        smallFood_Collection = GameObject.FindGameObjectWithTag("SmallFood_Collection").GetComponent <SmallFood_Collection>();
        foodrandomIndexMax   = smallFood_Collection.smallFood_Menu.Length;
        randomFood           = Random.Range(0, foodrandomIndexMax);

        food = Instantiate(smallFood_Collection.smallFood_Menu[randomFood]) as GameObject;
        food.transform.SetParent(food_Position.transform, false);
        food.transform.position = food_Position.transform.position;

        /*if (randomIndex == 0)
         * {
         *  food = Instantiate(smallFood_Collection.smallFood_Menu[randomIndex]) as GameObject;
         *  food.transform.SetParent(food_Position.transform,false);
         *  food.transform.position = food_Position.transform.position;
         * }
         * if (randomIndex == 1)
         * {
         *  food = Instantiate(smallFood_Collection.smallFood_Menu[randomIndex]) as GameObject;
         *  food.transform.SetParent(food_Position.transform, false);
         *  food.transform.position = food_Position.transform.position;
         * }
         * if (randomIndex == 2)
         * {
         *  food = Instantiate(smallFood_Collection.smallFood_Menu[randomIndex]) as GameObject;
         *  food.transform.SetParent(food_Position.transform, false);
         *  food.transform.position = food_Position.transform.position;
         * }
         * if (randomIndex == 3)
         * {
         *  food = Instantiate(smallFood_Collection.smallFood_Menu[randomIndex]) as GameObject;
         *  food.transform.SetParent(food_Position.transform, false);
         *  food.transform.position = food_Position.transform.position;
         * }
         * if (randomIndex == 4)
         * {
         *  food = Instantiate(smallFood_Collection.smallFood_Menu[randomIndex]) as GameObject;
         *  food.transform.SetParent(food_Position.transform, false);
         *  food.transform.position = food_Position.transform.position;
         * }*/
    }
 // Use this for initialization
 void Start()
 {
     smallFood_Collection = GameObject.FindGameObjectWithTag("SmallFood_Collection").GetComponent <SmallFood_Collection>();
     //FoodSetting();
 }