public void FoodSetting() { smallFood_Collection = GameObject.FindGameObjectWithTag("SmallFood_Collection").GetComponent <SmallFood_Collection>(); foodrandomIndexMax = smallFood_Collection.smallFood_Menu.Length; randomFood = Random.Range(0, foodrandomIndexMax); food = Instantiate(smallFood_Collection.smallFood_Menu[randomFood]) as GameObject; food.transform.SetParent(food_Position.transform, false); food.transform.position = food_Position.transform.position; /*if (randomIndex == 0) * { * food = Instantiate(smallFood_Collection.smallFood_Menu[randomIndex]) as GameObject; * food.transform.SetParent(food_Position.transform,false); * food.transform.position = food_Position.transform.position; * } * if (randomIndex == 1) * { * food = Instantiate(smallFood_Collection.smallFood_Menu[randomIndex]) as GameObject; * food.transform.SetParent(food_Position.transform, false); * food.transform.position = food_Position.transform.position; * } * if (randomIndex == 2) * { * food = Instantiate(smallFood_Collection.smallFood_Menu[randomIndex]) as GameObject; * food.transform.SetParent(food_Position.transform, false); * food.transform.position = food_Position.transform.position; * } * if (randomIndex == 3) * { * food = Instantiate(smallFood_Collection.smallFood_Menu[randomIndex]) as GameObject; * food.transform.SetParent(food_Position.transform, false); * food.transform.position = food_Position.transform.position; * } * if (randomIndex == 4) * { * food = Instantiate(smallFood_Collection.smallFood_Menu[randomIndex]) as GameObject; * food.transform.SetParent(food_Position.transform, false); * food.transform.position = food_Position.transform.position; * }*/ }
// Use this for initialization void Start() { smallFood_Collection = GameObject.FindGameObjectWithTag("SmallFood_Collection").GetComponent <SmallFood_Collection>(); //FoodSetting(); }