public override void AddComponents() { AddItem(new Item(0xFAC), 0, 0, 0); // fire pit AddItem(new Item(0xDE3), 0, 0, 0); // camp fire AddItem(new Item(0x974), 0, 0, 1); // cauldron for (int i = 0; i < 2; i++) { LockableContainer cont = null; switch (Utility.Random(3)) { case 0: cont = new MetalChest(); break; case 1: cont = new WoodenChest(); break; case 2: cont = new SmallCrate(); break; } cont.Movable = false; cont.Locked = true; cont.TrapType = TrapType.ExplosionTrap; cont.TrapPower = Utility.RandomMinMax(30, 40); cont.TrapLevel = 2; cont.RequiredSkill = 76; cont.LockLevel = 66; cont.MaxLockLevel = 116; cont.DropItem(new Gold(Utility.RandomMinMax(100, 400))); cont.DropItem(new Arrow(10)); cont.DropItem(new Bolt(10)); if (Utility.RandomDouble() < 0.8) { switch (Utility.Random(4)) { case 0: cont.DropItem(new LesserCurePotion()); break; case 1: cont.DropItem(new LesserExplosionPotion()); break; case 2: cont.DropItem(new LesserHealPotion()); break; case 3: cont.DropItem(new LesserPoisonPotion()); break; } } if (Utility.RandomDouble() < 0.5) { Item item = Loot.RandomArmorOrShieldOrWeapon(); if (item is BaseWeapon) { BaseRunicTool.ApplyAttributesTo((BaseWeapon)item, false, 0, Utility.RandomMinMax(1, 5), 10, 100); } else if (item is BaseArmor) { BaseRunicTool.ApplyAttributesTo((BaseArmor)item, false, 0, Utility.RandomMinMax(1, 5), 10, 100); } cont.DropItem(item); } Point3D loc = GetRandomSpawnPoint(3); AddItem(cont, loc.X, loc.Y, loc.Z); } switch (Utility.Random(2)) { case 0: m_Prisoner = new Noble(); break; case 1: m_Prisoner = new SeekerOfAdventure(); break; } for (int i = 0; i < 4; i++) { Point3D loc = GetRandomSpawnPoint(5); AddMobile(Camper, 6, loc.X, loc.Y, loc.Z); } Point3D p = GetRandomSpawnPoint(3); AddMobile(m_Prisoner, 0, p.X, p.Y, p.Z); Console.WriteLine(Location.ToString()); }
public override void AddComponents() { this.AddItem(new Item(0xFAC), 0, 0, 0); // fire pit this.AddItem(new Item(0xDE3), 0, 0, 0); // camp fire this.AddItem(new Item(0x974), 0, 0, 1); // cauldron for (int i = 0; i < 2; i++) { LockableContainer cont = null; switch (Utility.Random(3)) { case 0: cont = new MetalChest(); break; case 1: cont = new WoodenChest(); break; case 2: cont = new SmallCrate(); break; } cont.Movable = false; cont.Locked = true; cont.TrapType = TrapType.ExplosionTrap; cont.TrapPower = Utility.RandomMinMax(30, 40); cont.TrapLevel = 2; cont.RequiredSkill = 76; cont.LockLevel = 66; cont.MaxLockLevel = 116; cont.DropItem(new Gold(Utility.RandomMinMax(100, 400))); cont.DropItem(new Arrow(10)); cont.DropItem(new Bolt(10)); if (Utility.RandomDouble() < 0.8) { switch (Utility.Random(4)) { case 0: cont.DropItem(new LesserCurePotion()); break; case 1: cont.DropItem(new LesserExplosionPotion()); break; case 2: cont.DropItem(new LesserHealPotion()); break; case 3: cont.DropItem(new LesserPoisonPotion()); break; } } if (Utility.RandomDouble() < 0.5) { Item item = Loot.RandomArmorOrShieldOrWeapon(); cont.DropItem(item); } Point3D loc = this.GetRandomSpawnPoint(3); this.AddItem(cont, loc.X, loc.Y, loc.Z); } switch (Utility.Random(2)) { case 0: this.m_Prisoner = new Noble(); break; case 1: this.m_Prisoner = new SeekerOfAdventure(); break; } for (int i = 0; i < 4; i++) { Point3D loc = this.GetRandomSpawnPoint(5); this.AddMobile(this.Camper, 6, loc.X, loc.Y, loc.Z); } Point3D p = this.GetRandomSpawnPoint(3); this.AddMobile(this.m_Prisoner, 0, p.X, p.Y, p.Z); }
public override void AddComponents() { Item item = new Item(0xFAC); item.Movable = false; AddItem(item, 0, 0, 0); // fire pit item = new Item(0xDE3); item.Movable = false; AddItem(item, 0, 0, 0); // camp fire item = new Item(0x974); item.Movable = false; AddItem(item, 0, 0, 1); // cauldron for (int i = 0; i < 2; i++) { LockableContainer cont = null; switch (Utility.Random(3)) { case 0: cont = new MetalChest(); break; case 1: cont = new WoodenChest(); break; case 2: cont = new SmallCrate(); break; } cont.Movable = false; cont.Locked = true; cont.TrapType = TrapType.ExplosionTrap; cont.TrapPower = Utility.RandomMinMax(30, 40); cont.TrapLevel = 2; cont.TrapEnabled = true; cont.RequiredSkill = 76; cont.LockLevel = 66; cont.MaxLockLevel = 116; cont.DropItem(new Gold(Utility.RandomMinMax(100, 400))); cont.DropItem(new Arrow(10)); cont.DropItem(new Bolt(10)); if (Utility.RandomDouble() < 0.8) { switch (Utility.Random(4)) { case 0: cont.DropItem(new LesserCurePotion()); break; case 1: cont.DropItem(new LesserExplosionPotion()); break; case 2: cont.DropItem(new LesserHealPotion()); break; case 3: cont.DropItem(new LesserPoisonPotion()); break; } } if (Utility.RandomDouble() < 0.5) { item = Loot.RandomArmorOrShieldOrWeapon(); if (item is BaseWeapon) { BaseRunicTool.ApplyAttributesTo((BaseWeapon)item, false, 0, Utility.RandomMinMax(1, 5), 10, 100); } else if (item is BaseArmor) { BaseRunicTool.ApplyAttributesTo((BaseArmor)item, false, 0, Utility.RandomMinMax(1, 5), 10, 100); } cont.DropItem(item); } AddItem(cont, Utility.RandomMinMax(-5, 5), Utility.RandomMinMax(-5, 5), 0); } m_Prisoner = new BaseEscort(); for (int i = 0; i < 4; i++) { Point3D loc = GetRandomSpawnPoint(5); AddMobile(new Brigand(), 6, 0, 0, 0); } AddMobile(m_Prisoner, 2, 2, 3, 0); }