void OnTriggerEnter(Collider other) { if (other.gameObject.tag == tagCollide) { other.gameObject.GetComponent <PowerupReceiver>().AddPowerup(slowPowerup.InitializePowerup(other.gameObject)); Destroy(gameObject); } }
void OnTriggerEnter(Collider other) { if (other.gameObject.tag == tagCollide) { other.gameObject.GetComponent <PowerupReceiver>().AddPowerup(slowPowerup.InitializePowerup(other.gameObject)); Destroy(gameObject); } }