void ThrowPipebomb()
    {
        Rigidbody pipebombInstance;

        pipebombInstance = Instantiate(pipebombPrefab, pipebombThrowPosition.position, pipebombThrowPosition.rotation) as Rigidbody;
        pipebombInstance.AddForce(pipebombThrowPosition.forward * 100);
        pipebombInstance.AddForce(pipebombThrowPosition.up * 100);
        Destroy(pipebombInstance, 4f);

        inv.pipebombCount -= 1;

        if (inv.pipebombCount == 0)
        {
            SS.ChangeSlots(SS.nothingEquipped);
        }
    }
Exemple #2
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    void UnlockDoor() //Called when the player successfully finishes unlocking a door
    {
        inv.keysCount -= 1;
        SS.ChangeSlots(SS.nothingEquipped);
        lockedDoor.SetActive(false);
        unlockedDoor.SetActive(true);

        isTouchingLockedDoor = false;
    }