public void Init() { TutorialActivityManager.instance.Init(); rand = new System.Random(); GameObject viewObj = ResourceLoader.instance.GetPrefab("SlotManagerView"); view = Instantiate(viewObj).GetComponent <SlotManagerView>(); view.transform.SetParent(transform); view.Init(); reels.Add(setupReels[0]); reels.Add(setupReels[1]); }
public void Init() { ActivityManager.instance.Init(); rand = new System.Random(); GameObject viewObj = ResourceLoader.instance.GetPrefab("SlotManagerView"); view = Instantiate(viewObj).GetComponent <SlotManagerView>(); view.transform.SetParent(transform); view.Init(); if (GameManager.instance.numCharacters == 1) { reels.Add(setupReels[0]); setupReels[1].gameObject.SetActive(false); setupReels[2].gameObject.SetActive(false); setupReels[3].gameObject.SetActive(false); setupReels[4].gameObject.SetActive(false); } else { // Debugging only, show all 5 } }