public void SetResults(JSONObject jsonData) { spinDataResult = jsonData; resultsData = jsonData.GetArray("items"); winningGold = jsonData.GetArray("wGold"); // Calculate extra data (winning type, winning count from list result items) JSONObject extraData = SlotCombination.CalculateCombination(resultsData, GetNumLine()); winningCount = extraData.GetArray("wCount"); winningType = extraData.GetArray("wType"); // isJackpot = jsonData.GetBoolean("isJP"); freeSpinLeft = jsonData.GetInt("frLeft"); isBigWin = jsonData.GetBoolean("bWin"); gotFreeSpin = jsonData.GetInt("frCount") > 0; // bool[] winingItems = new bool[15]; // for (int i = 0; i < winningGold.Length; i++) { // if (winningGold[i].Number > 0) { // for (int j = 0; j < SlotCombination.NUM_REELS; j++) { // winingItems[SlotCombination.COMBINATION[i, j]] = true; // } // } // } for (int i = 0; i < slotReels.Length; i++) { slotReels[i].SetResults(new int[3] { (int)resultsData[i * 3].Number, (int)resultsData[i * 3 + 1].Number, (int)resultsData[i * 3 + 2].Number }); } }
public SpinData(string username, JSONObject jsonData, bool isYou) { Debug.Log("SpinData: " + jsonData.ToString()); this.isYou = isYou; this.username = username; JSONArray resultsData = jsonData.GetArray("items"); JSONObject extraData = SlotCombination.CalculateCombination(resultsData, jsonData.GetInt("nL")); JSONArray winningCount = extraData.GetArray("wCount"); JSONArray winningType = extraData.GetArray("wType"); JSONArray winningGold = jsonData.GetArray("wGold"); for (int i = 0; i < winningGold.Length; i++) { totalDamage += (int)winningGold[i].Number; } if (jsonData.ContainsKey("newBoss")) { newBossData = jsonData.GetObject("newBoss"); JSONArray bossDrops = jsonData.GetArray("dropItems"); dropCash = (int)bossDrops[0].Number; dropGem = (int)bossDrops[1].Number; bossDrops = null; AccountManager.Instance.bossKilled++; } for (int i = 0; i < winningCount.Length; i++) { if (winningCount[i].Number >= 3 || ((int)winningType[i].Number == (int)SlotItem.Type.TILE_1 && winningCount[i].Number >= 2)) { spawnSkills.Add(new SpawnableSkill((int)winningType[i].Number, (int)winningCount[i].Number, (int)winningGold[i].Number, isYou)); } } extraData = null; resultsData = null; winningCount = null; winningType = null; winningGold = null; }