public TiledImageNode() { name = "Tiled Image"; m_SpriteInput = CreateSlotListener <Sprite>(CreateInputSlot <EmptySlot <Sprite> >("Sprite"), OnMeshDirty); }
public FilledImageNode() { name = "Filled Image"; m_SpriteInput = CreateSlotListener <Sprite>(CreateInputSlot <EmptySlot <Sprite> >("Sprite"), OnMeshDirty); m_FillAmount = CreateSlotListener <float>(CreateInputSlot <SliderSlot>("Fill Amount").SetValue(1).SetRange(0, 1), OnMeshDirty); }