/// <summary> /// AddSlot Class: Used to populate the slotList of the tool /// </summary> protected void AddSlot(Slot.inputType _inputType, Slot.slotType _subtype) { // Add a slot to the tool Slot newSlot = new Slot(_inputType, _subtype); // create a new slot object slotList.Add(newSlot, false); // add to slot list (false means empty) }
public Mods(Slot.slotType _subtype, string _type, List <string> _effect) : base(_type, _effect) { this.subtype = _subtype; modKey = _type + "," + _subtype; }