private SlopeMap CreateSlope() { Rectangle2D rect = Rectangle2D.Empty; SlopeMap slope = new SlopeMap(m_sceneControl.Scene); slope.Opacity = m_opacity; slope.BorderVisible = m_bShowBorer; slope.DisplayStyle = m_fillMode; //设置坡度坡向调色板 ColorDictionary colorDict = new ColorDictionary(); colorDict[0] = Color.Blue; colorDict[10] = Color.Green; colorDict[30] = Color.Red; slope.ColorDictTable = colorDict; slope.MaxVisibleSlope = m_maxVisibleSlope; slope.MinVisibleSlope = m_minVisibleSlope; slope.Build(); return(slope); }