// Start is called before the first frame update void Start() { scoreText = GameObject.Find("ScoreText").GetComponent <Text>(); scoreText2 = GameObject.Find("ScoreText2").GetComponent <Text>(); timeText = GameObject.Find("TimeText").GetComponent <Text>(); replayScoreText = GameObject.Find("ReplayButtonText").GetComponent <Text>(); scoreScript = GameObject.Find("ScoreScript").GetComponent <ScoreScript>(); gameControllerScript = GameObject.Find("GameControllerScript").GetComponent <GameControllerScript>(); projectileScriptv2 = GameObject.Find("Projectile Group").GetComponent <ProjectileScriptv2>(); slingshotScriptv2 = GameObject.Find("Slingshot Group").GetComponent <SlingshotScriptv2>(); obstaclesScript = GameObject.Find("Obstacles Group").GetComponent <ObstaclesScript>(); background = GameObject.Find("Background"); selectChar = GameObject.Find("Selectcharacter"); CatSelect = GameObject.Find("CatSelect"); PigSelect = GameObject.Find("PigSelect"); BearSelect = GameObject.Find("Bear"); PandaSelect = GameObject.Find("Panda"); GameStarter = GameObject.Find("StartButton"); ReplayButton = GameObject.Find("ReplayButton"); Logo = GameObject.Find("Logo"); GameStarter.SetActive(false); ReplayButton.SetActive(false); scoreText2.enabled = false; Plank = GameObject.Find("Seg6"); }
// Start is called before the first frame update void Start() { projectileScriptv2 = GameObject.Find("Projectile Group").GetComponent <ProjectileScriptv2>(); obstaclesScript = GameObject.Find("Obstacles Group").GetComponent <ObstaclesScript>(); slingshotScriptv2 = GameObject.Find("Slingshot Group").GetComponent <SlingshotScriptv2>(); scoreScript = GameObject.Find("ScoreScript").GetComponent <ScoreScript>(); character = "Cat"; gameStart = false; replay = false; timeLeft = 60; }