/// <summary>
		///
		/// </summary>
		/// <param name="device"></param>
		public D3DHardwareBufferManagerBase( D3D.Device device )
		{
			this.device = device;
		}
        public void PrintMesh(D3D9.Mesh mesh)
        {
            Console.WriteLine("" + mesh.VertexBuffer);

            Console.WriteLine("" + mesh.FaceCount+", "+mesh.VertexCount+": "+mesh.VertexFormat);
        }