/// <summary> /// /// </summary> /// <param name="device"></param> public D3DHardwareBufferManagerBase( D3D.Device device ) { this.device = device; }
public void PrintMesh(D3D9.Mesh mesh) { Console.WriteLine("" + mesh.VertexBuffer); Console.WriteLine("" + mesh.FaceCount+", "+mesh.VertexCount+": "+mesh.VertexFormat); }