Exemple #1
0
 void GetLevelCreatorInfo()
 {
     levelCreatorInfo = AssetDatabase.LoadAssetAtPath("Assets/Resources/Prefabs/LevelCreatorInfo.prefab", typeof(LevelCreatorInfo)) as LevelCreatorInfo;
     levelBasePrefab  = levelCreatorInfo.levelBase;
     basicRoomPrefab  = levelCreatorInfo.basicRoom;
     doorPrefab       = levelCreatorInfo.doorPrefab;
 }
    public void DoorCollide(SlidingDoor door1, SlidingDoor door2)
    {
        if (!doorStates.ContainsKey(door1) || !doorStates.ContainsKey(door2))
            return;

        if (doorStates[door1] == SlidingDoorState.MovingClose)
        {
            if (doorStates[door2] == SlidingDoorState.MovingOpen)
            {
                door2.MoveClose();
                doorStates[door2] = SlidingDoorState.MovingClose;
                EventDispatcher.TriggerEvent(Events.GearEvent.TrapEnd, gearType);
            }
        }

        else if (doorStates[door2] == SlidingDoorState.MovingClose)
        {
            if (doorStates[door1] == SlidingDoorState.MovingOpen)
            {
                door1.MoveClose();
                doorStates[door1] = SlidingDoorState.MovingClose;
                EventDispatcher.TriggerEvent(Events.GearEvent.TrapEnd, gearType);
            }
        }
    }
Exemple #3
0
    public void DoorCollide(SlidingDoor door1, SlidingDoor door2)
    {
        if (!doorStates.ContainsKey(door1) || !doorStates.ContainsKey(door2))
        {
            return;
        }

        if (doorStates[door1] == SlidingDoorState.MovingClose)
        {
            if (doorStates[door2] == SlidingDoorState.MovingOpen)
            {
                door2.MoveClose();
                doorStates[door2] = SlidingDoorState.MovingClose;
                EventDispatcher.TriggerEvent(Events.GearEvent.TrapEnd, gearType);
            }
        }

        else if (doorStates[door2] == SlidingDoorState.MovingClose)
        {
            if (doorStates[door1] == SlidingDoorState.MovingOpen)
            {
                door1.MoveClose();
                doorStates[door1] = SlidingDoorState.MovingClose;
                EventDispatcher.TriggerEvent(Events.GearEvent.TrapEnd, gearType);
            }
        }
    }
 public SlidingDoor GetSlidingDoor()
 {
     if (this.slidingDoor == null)
     {
         this.slidingDoor = GetComponentInChildren <SlidingDoor> ();
     }
     return(this.slidingDoor);
 }
Exemple #5
0
    IEnumerator callEvevator()
    {
        if (!elevatorIsMoving)
        {
            elevatorIsMoving = true;
            SlidingDoor oppositeDoor = null;
            foreach (ElevatorMove moveScript in moveScripts)
            {
                /*
                 * bool doorOpen = moveScript.eleDoor.doorIsOpen;
                 * if(moveScript.eleDoor.doorStartsOpen)
                 * {
                 *  doorOpen = !doorOpen;
                 * }
                 */
                if (moveScript.eleDoor.doorIsOpen)
                {
                    moveScript.eleDoor.moveDoor(false); //Close all doors that are open
                }
                else
                {
                    oppositeDoor = moveScript.eleDoor;
                }
                foreach (Transform eleObject in moveScript.objectsInEle)
                {
                    if (eleObject.root.tag == "Player")
                    {
                        playerScript = eleObject.root.gameObject.GetComponent <PlayerEvents>();
                    }
                }
            }
            foreach (ElevatorMove moveScript in moveScripts)
            {
                yield return(new WaitUntil(() => !moveScript.eleDoor.doorChanging)); //Wait until doors are closed
            }
            if (playerScript != null)
            {
                yield return(new WaitForSeconds(ding.length));

                playerScript.playSound(movement);
            }
            yield return(new WaitForSeconds(movement.length - 4f));

            foreach (ElevatorMove moveScript in moveScripts)
            {
                moveScript.swapElevators(); //Swap objects
            }
            yield return(new WaitForSeconds(4f));

            if (playerScript != null)
            {
                playerScript.playSound(ding);
            }
            oppositeDoor.moveDoor(true); //Open all doors that are closed
            playerScript     = null;
            elevatorIsMoving = false;
        }
    }
Exemple #6
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 public override void OnInspectorGUI()
 {
     DrawDefaultInspector();
     door = target as SlidingDoor;
     if (GUILayout.Button("Toggle"))
     {
         door.Toggle();
     }
 }
Exemple #7
0
 public void Open()
 {
     foreach (Transform child in transform)
     {
         GameObject  childObject = child.gameObject;
         SlidingDoor childScript = childObject.GetComponent <SlidingDoor>();
         childScript.Open();
     }
 }
Exemple #8
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        protected void AddMessageOffset(string topic, int partition, long offset)
        {
            var slidingDoor = SlidingDoors.GetOrAdd(SlidingDoor.GetSlidingDoorKey(topic, partition),
                                                    key => new SlidingDoor(CommitOffset,
                                                                           topic,
                                                                           partition,
                                                                           Configuration.Instance.GetCommitPerMessage()));

            slidingDoor.AddOffset(offset);
        }
Exemple #9
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 private void OnTriggerEnter(Collider other)
 {
     if (other.tag == "Door")
     {
         SlidingDoor doorScript = other.gameObject.GetComponent <SlidingDoor>();
         if (!doorScript.doorIsLocked && doorScript.EnemyCanOpen)
         {
             doorsInRange.Add(other.transform);
         }
     }
 }
Exemple #10
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    void OnTriggerEnter(Collider other)
    {
        //取过一遍值就不要分开两次取
        SlidingDoor temp = other.GetComponent <SlidingDoor>();

        if (temp)
        {
            LoggerHelper.Debug("SlidingDoor" + other.name);
            group.DoorCollide(this, temp);
        }
    }
Exemple #11
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    // Use this for initialization
    void Start()
    {
        if (!lockedObject)
        {
            Debug.LogWarning("No locked object assigned.");
            return;
        }

        // Lock the door
        door = lockedObject.GetComponent <SlidingDoor>();
        door.LockedWithSwitch = true;
    }
    //Instantiates new rooms at each of the exits and opens the doors 'SlidingDoor.cs' -Tom
    public void Activekey()
    {
        key.SetActive(true);
        //doors.SetActive(false);
        Clock.GetComponent <Countdown_Clock>().gameIsPlaying = false;

        GM.ChallengeCompleted();
        //for (int i = 0; i < points.Length; i++)
        //{
        //    Instantiate(roomnode, points[i].transform.position, points[i].transform.rotation);
        //}

        for (int i = 0; i < slide.Length; i++)
        {
            if (slide[i] != null)
            {
                open = slide[i].GetComponent <SlidingDoor>();
                open.keyon();
            }
        }
    }
Exemple #13
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    void Update()
    {
        if (this.setLock == false && this.StatusIcon != null)
        {
            bool isUnlocked =
                this.State.Require(new StateName[] { StateName.IsUnlocked });
            if (isUnlocked == false)
                this.StatusIcon.Icon = "lock";
            this.setLock = true;
        }

        if (this.slidingDoor == null)
        {
            this.slidingDoor = this.GetComponent<SlidingDoor>();
        }

        if (this.slidingDoor != null)
        {
            this.slidingDoor.Locked =
                !this.State.Require(new[] { StateName.IsUnlocked });
        }
    }
    // Use this for initialization
    void Start()
    {
        GM = GameObject.Find("Game_Manager").GetComponent <Game_Manager>();

        open = null;
    }
 public void SetDoorClose(SlidingDoor slidingDoor)
 {
     doorStates[slidingDoor] = SlidingDoorState.MovingClose;
 }
 public void SetDoorOpen(SlidingDoor slidingDoor)
 {
     doorStates[slidingDoor] = SlidingDoorState.MovingOpen;
 }
Exemple #17
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    protected override IEnumerator chooseRoamingDest() //TODO: Fix bug where doctor always targets NavEnd instead of one furthest away from him
    {
        isChoosingDest = true;
        yield return(new WaitForSeconds(1f));

        List <Transform> closestDoors = new List <Transform>();
        List <Transform> doorsInRange = detectDoors.doorsInRange;

        foreach (Transform door in doorsInRange) //Cannot use previous doors
        {
            if (!prevDoors.Contains(door))
            {
                Debug.Log("ADDING " + door.gameObject.name);
                closestDoors.Add(door);
            }
        }
        closestDoors = sortByClosestFirst(closestDoors); //Sort doors in range by closest first to establish priority
        if (closestDoors.Count > 2)
        {
            closestDoors.RemoveRange(2, closestDoors.Count - 2); //Use only the 2 closest doors
        }
        foreach (Transform door in prevDoors)
        {
            Debug.Log("PREVIOUS DOOR: " + door.gameObject.GetInstanceID());
        }
        foreach (Transform door in doorsInRange)
        {
            Debug.Log("DOORSINRANGE: " + door.gameObject.GetInstanceID());
        }
        prevDoors = new List <Transform>();
        foreach (Transform door in closestDoors)
        {
            prevDoors.Add(door);
        }
        for (int i = 0; i < 2; i++)
        {
            Transform closestDoor = getClosestDoor(closestDoors);
            Debug.Log("CLOSEST DOOR: " + closestDoor.gameObject.name);
            SlidingDoor doorScript = closestDoor.gameObject.GetComponent <SlidingDoor>();
            //Set dest to door, go thru door, remove door from closest doors array, repeat 1 more time
            OffMeshLink closestDoorLink = closestDoor.GetComponent <OffMeshLink>();
            Transform[] startAndEnd     = { closestDoorLink.startTransform, closestDoorLink.endTransform };
            furthestPoint = getFurthestNav(startAndEnd);
            enemyNav.SetDestination(furthestPoint.position + (-furthestPoint.transform.right * 2));
            if (i == 0 && closestDoors.Count > 1)
            {
                bool enemyHasReachedDest = false;
                while (!enemyHasReachedDest)
                {
                    if (!enemyNav.pathPending)
                    {
                        if (enemyNav.remainingDistance <= enemyNav.stoppingDistance)
                        {
                            if (!enemyNav.hasPath || enemyNav.velocity.sqrMagnitude == 0f)
                            {
                                enemyHasReachedDest = true;
                                Debug.Log("Doctor has reached dest");
                            }
                        }
                    }
                    yield return(null);
                }
                while (enemyNav.isOnOffMeshLink)
                {
                    if (!enemyNav.isOnOffMeshLink)
                    {
                        Debug.Log("Doctor has stopped off mesh link");
                        break;
                    }
                    yield return(null);
                }
                closestDoors.Remove(closestDoor);
            }
        }
        isChoosingDest = false;
    }
Exemple #18
0
 // Start is called before the first frame update
 void Start()
 {
     door = this.transform.parent.GetComponent <SlidingDoor>();
 }
 private void Awake()
 {
     slidingDoor = GetComponentInParent <SlidingDoor>();
 }
Exemple #20
0
 public void SetDoorClose(SlidingDoor slidingDoor)
 {
     doorStates[slidingDoor] = SlidingDoorState.MovingClose;
 }
Exemple #21
0
 public void SetDoorOpen(SlidingDoor slidingDoor)
 {
     doorStates[slidingDoor] = SlidingDoorState.MovingOpen;
 }
Exemple #22
0
 // Use this for initialization
 void Start()
 {
     doorScript = door.GetComponent <SlidingDoor>();
 }
Exemple #23
0
    IEnumerator delayedOpen(float secs, SlidingDoor sd)
    {
        yield return(new WaitForSeconds(secs));

        sd.InteractWithSlidingDoor();
    }
        private TileMap ParseFile(HashSet <string> input)
        {
            Tile[, ,] tiles;
            IEvent[,,] events;
            Building[] buildings;
            ScriptedEvent[, ,] se;
            string mapName, line;
            int    mapL, mapW, mapH, numNonNull, numEvents, numBuildings, buildingNum = 0;


            line         = input.ElementAt(0);
            line         = line.Substring(line.IndexOf('(') + 1).Trim();
            mapName      = line.Substring(0, line.IndexOf(','));
            line         = line.Substring(line.IndexOf('[') + 1).Trim();
            mapL         = System.Convert.ToInt32(line.Substring(0, line.IndexOf(',')));
            line         = line.Substring(line.IndexOf(',') + 1).Trim();
            mapW         = System.Convert.ToInt32(line.Substring(0, line.IndexOf(',')));
            line         = line.Substring(line.IndexOf(',') + 1).Trim();
            mapH         = System.Convert.ToInt32(line.Substring(0, line.IndexOf(']')));
            line         = line.Substring(line.IndexOf(',') + 1).Trim();
            numNonNull   = System.Convert.ToInt32(line.Substring(0, line.IndexOf(',')));
            line         = line.Substring(line.IndexOf(',') + 1).Trim();
            numEvents    = System.Convert.ToInt32(line.Substring(0, line.IndexOf(',')));
            line         = line.Substring(line.IndexOf(',') + 1).Trim();
            numBuildings = System.Convert.ToInt32(line.Substring(0, line.IndexOf(')')));

            tiles     = new Tile[mapL, mapW, mapH];
            events    = new IEvent[mapL, mapW, mapH];
            buildings = new Building[numBuildings];
            se        = ScriptInvoke.GetScriptedEvents(mapName, new int[3] {
                events.GetLength(0), events.GetLength(1), events.GetLength(2)
            });
            numEvents += ScriptInvoke.GetNumEvents(mapName);

            //Basic Data down!

            for (int i = 1; i < input.Count; i++)
            {
                line = input.ElementAt(i).Trim();

                if (line[0] == 'T')
                {
                    int[]          arrayPos = new int[3];
                    int[]          mapPos = new int[3];
                    Tile.TileStyle style = Tile.TileStyle.FLAT;
                    Tile.Direction dir, secondDir;
                    line = line.Substring(line.IndexOf('[') + 1).Trim();

                    arrayPos[0] = System.Convert.ToInt32(line.Substring(0, line.IndexOf(',')).Trim());
                    line        = line.Substring(line.IndexOf(',') + 1).Trim();
                    arrayPos[1] = System.Convert.ToInt32(line.Substring(0, line.IndexOf(',')).Trim());
                    line        = line.Substring(line.IndexOf(',') + 1).Trim();
                    arrayPos[2] = System.Convert.ToInt32(line.Substring(0, line.IndexOf(']')).Trim());
                    line        = line.Substring(line.IndexOf('(') + 1).Trim();

                    style = (Tile.TileStyle)Enum.Parse(typeof(Tile.TileStyle),
                                                       line.Substring(0, line.IndexOf(',')).Trim(), true);
                    line      = line.Substring(line.IndexOf('{') + 1).Trim();
                    mapPos[0] = System.Convert.ToInt32(line.Substring(0, line.IndexOf(',')).Trim());
                    line      = line.Substring(line.IndexOf(',') + 1).Trim();
                    mapPos[1] = System.Convert.ToInt32(line.Substring(0, line.IndexOf(',')).Trim());
                    line      = line.Substring(line.IndexOf(',') + 1).Trim();
                    mapPos[2] = System.Convert.ToInt32(line.Substring(0, line.IndexOf('}')).Trim());

                    if (line.IndexOf(',') == -1)
                    {
                        tiles[arrayPos[0], arrayPos[1], arrayPos[2]] = new Tile(
                            style,
                            mapPos,
                            null,
                            null);
                    }
                    else
                    {
                        line = line.Substring(line.IndexOf(',') + 1).Trim();
                        if (line.IndexOf(',') == -1)
                        {
                            dir = (Tile.Direction)Enum.Parse(typeof(Tile.Direction), line.Substring(0, line.IndexOf(')')).Trim(), true);
                            tiles[arrayPos[0], arrayPos[1], arrayPos[2]] = new Tile(
                                style,
                                mapPos,
                                dir,
                                null);
                        }
                        else
                        {
                            dir  = (Tile.Direction)Enum.Parse(typeof(Tile.Direction), line.Substring(0, line.IndexOf(',')).Trim(), true);
                            line = line.Substring(line.IndexOf(',') + 1).Trim();
                            if (line.IndexOf(',') == -1)
                            {
                                secondDir = (Tile.Direction)Enum.Parse(typeof(Tile.Direction), line.Substring(0, line.IndexOf(')')).Trim(), true);
                                tiles[arrayPos[0], arrayPos[1], arrayPos[2]] = new Tile(
                                    style,
                                    mapPos,
                                    dir,
                                    secondDir);
                            }
                            else
                            {
                                secondDir = (Tile.Direction)Enum.Parse(typeof(Tile.Direction), line.Substring(0, line.IndexOf(',')).Trim(), true);
                                line      = line.Substring(line.IndexOf('{') + 1).Trim();
                                bool[] passage = new bool[4];
                                passage[0] = System.Convert.ToBoolean(line.Substring(0, line.IndexOf(',')).Trim());
                                line       = line.Substring(line.IndexOf(',') + 1).Trim();
                                passage[1] = System.Convert.ToBoolean(line.Substring(0, line.IndexOf(',')).Trim());
                                line       = line.Substring(line.IndexOf(',') + 1).Trim();
                                passage[2] = System.Convert.ToBoolean(line.Substring(0, line.IndexOf(',')).Trim());
                                line       = line.Substring(line.IndexOf(',') + 1).Trim();
                                passage[3] = System.Convert.ToBoolean(line.Substring(0, line.IndexOf('}')).Trim());
                                if (line.IndexOf(',') == -1)
                                {
                                    tiles[arrayPos[0], arrayPos[1], arrayPos[2]] = new Tile(
                                        style,
                                        mapPos,
                                        dir,
                                        secondDir
                                        );
                                    tiles[arrayPos[0], arrayPos[1], arrayPos[2]].passage = passage;
                                }
                                else
                                {
                                    line = line.Substring(line.IndexOf('\'')).Trim();
                                    string tPath = line.Substring(0, line.IndexOf('\'')).Trim();
                                    tiles[arrayPos[0], arrayPos[1], arrayPos[2]] = new Tile(
                                        style,
                                        tPath,
                                        mapPos,
                                        passage,
                                        dir,
                                        secondDir
                                        );
                                }
                            }
                        }
                    }
                }
                else if (line[0] == 'C')
                {
                    //make me a character!
                    string         texturePath = "";
                    int[]          mapPos      = new int[3];
                    Tile.Direction dir;

                    line        = line.Substring(line.IndexOf('\'') + 1).Trim();
                    texturePath = line.Substring(0, line.IndexOf('\'')).Trim();
                    line        = line.Substring(line.IndexOf('{') + 1).Trim();

                    mapPos[0] = System.Convert.ToInt32(line.Substring(0, line.IndexOf(',')).Trim());
                    line      = line.Substring(line.IndexOf(',') + 1).Trim();
                    mapPos[1] = System.Convert.ToInt32(line.Substring(0, line.IndexOf(',')).Trim());
                    line      = line.Substring(line.IndexOf(',') + 1).Trim();
                    mapPos[2] = System.Convert.ToInt32(line.Substring(0, line.IndexOf('}')).Trim());
                    line      = line.Substring(line.IndexOf(',') + 1).Trim();

                    dir = (Tile.Direction)Enum.Parse(typeof(Tile.Direction), line.Substring(0, line.IndexOf(')')).Trim(), true);
                    events[mapPos[0], mapPos[1], mapPos[2]] = new OWPlayer(texturePath, mapPos, dir);
                }
                else if (line[0] == 'S' && line[1] == 'D')
                {
                    //make me a sliding door!
                    //SD('Images/Events/slidingDoor',{3,2,0},SOUTH,[],'stairMap');
                    string         texturePath = "";
                    int[]          mapPos = new int[3];
                    int[]          destPos = new int[3];
                    Tile.Direction dir, playerDir;
                    bool           givenSect;
                    Rectangle      section    = new Rectangle(0, 0, 0, 0);
                    string         mapDestKey = "";

                    line        = line.Substring(line.IndexOf('\'') + 1).Trim();
                    texturePath = line.Substring(0, line.IndexOf('\'')).Trim();
                    line        = line.Substring(line.IndexOf('{') + 1).Trim();

                    mapPos[0] = System.Convert.ToInt32(line.Substring(0, line.IndexOf(',')).Trim());
                    line      = line.Substring(line.IndexOf(',') + 1).Trim();
                    mapPos[1] = System.Convert.ToInt32(line.Substring(0, line.IndexOf(',')).Trim());
                    line      = line.Substring(line.IndexOf(',') + 1).Trim();
                    mapPos[2] = System.Convert.ToInt32(line.Substring(0, line.IndexOf('}')).Trim());
                    line      = line.Substring(line.IndexOf('{') + 1).Trim();

                    destPos[0] = System.Convert.ToInt32(line.Substring(0, line.IndexOf(',')).Trim());
                    line       = line.Substring(line.IndexOf(',') + 1).Trim();
                    destPos[1] = System.Convert.ToInt32(line.Substring(0, line.IndexOf(',')).Trim());
                    line       = line.Substring(line.IndexOf(',') + 1).Trim();
                    destPos[2] = System.Convert.ToInt32(line.Substring(0, line.IndexOf('}')).Trim());
                    line       = line.Substring(line.IndexOf(',') + 1).Trim();

                    dir       = (Tile.Direction)Enum.Parse(typeof(Tile.Direction), line.Substring(0, line.IndexOf(',')).Trim(), true);
                    line      = line.Substring(line.IndexOf(',') + 1).Trim();
                    playerDir = (Tile.Direction)Enum.Parse(typeof(Tile.Direction), line.Substring(0, line.IndexOf(',')).Trim(), true);
                    line      = line.Substring(line.IndexOf('[') + 1).Trim();

                    givenSect = (line[0] != ']');

                    if (givenSect)
                    {
                        float x = System.Convert.ToSingle(line.Substring(0, line.IndexOf(',')).Trim());
                        line = line.Substring(line.IndexOf(',') + 1).Trim();
                        float y = System.Convert.ToSingle(line.Substring(0, line.IndexOf(',')).Trim());
                        line = line.Substring(line.IndexOf(',') + 1).Trim();
                        float w = System.Convert.ToSingle(line.Substring(0, line.IndexOf(',')).Trim());
                        line = line.Substring(line.IndexOf(',') + 1).Trim();
                        float h = System.Convert.ToSingle(line.Substring(0, line.IndexOf(']')).Trim());
                        section = new Rectangle((int)x, (int)y, (int)w, (int)h);
                    }
                    line       = line.Substring(line.IndexOf('\'') + 1).Trim();
                    mapDestKey = line.Substring(0, line.IndexOf('\'')).Trim();

                    if (givenSect)
                    {
                        events[mapPos[0], mapPos[1], mapPos[2]] = new SlidingDoor(texturePath, mapPos, destPos, dir, playerDir, section, mapDestKey);
                    }
                    else
                    {
                        events[mapPos[0], mapPos[1], mapPos[2]] = new SlidingDoor(texturePath, mapPos, destPos, dir, playerDir, mapDestKey);
                    }
                }
                else if (line[0] == 'B')
                {
                    //make me a building
                    //"B(Block264Tex,{5,6,0});"+
                    Name  name;
                    int[] mapPos = new int[3];
                    line = line.Substring(line.IndexOf('(') + 1).Trim();
                    string str = line.Substring(0, line.IndexOf(',')).Trim();
                    name      = (Name)Enum.Parse(typeof(Name), str, true);
                    line      = line.Substring(line.IndexOf('{') + 1).Trim();
                    mapPos[0] = System.Convert.ToInt32(line.Substring(0, line.IndexOf(',')).Trim());
                    line      = line.Substring(line.IndexOf(',') + 1).Trim();
                    mapPos[1] = System.Convert.ToInt32(line.Substring(0, line.IndexOf(',')).Trim());
                    line      = line.Substring(line.IndexOf(',') + 1).Trim();
                    mapPos[2] = System.Convert.ToInt32(line.Substring(0, line.IndexOf('}')).Trim());

                    buildings[buildingNum] = new Building(name, mapPos);
                    buildingNum++;
                }
            }

            for (int i = 0; i < se.GetLength(0); i++)
            {
                for (int j = 0; j < se.GetLength(1); j++)
                {
                    for (int k = 0; k < se.GetLength(2); k++)
                    {
                        if (se[i, j, k] != null)
                        {
                            events[i, j, k] = se[i, j, k];
                        }
                    }
                }
            }
            return(new TileMap(mapName, tiles, events, buildings, numNonNull, numEvents));
        }
Exemple #25
0
    // Update is called once per frame
    void FixedUpdate()
    {
        transform.localPosition = startPos + new Vector3(0, Mathf.Sin(counter) / 3, 0);
        counter += 0.01f;

        if (Time.time > 5 && Time.time < 5.2f)
        {
            transform.Rotate(new Vector3(0, 1, 0));
        }

        if (Time.time > 7.7f && Time.time < 7.9f)
        {
            transform.Rotate(new Vector3(0, -1, 0));
        }

        if (Time.time > 9f && tempcount < 90)
        {
            tempcount++;
            transform.Rotate(new Vector3(0, -1, 0));
        }

        if (Time.time > 10f && tempcount < 390)
        {
            tempcount++;
            startPos += new Vector3(0.01f, 0, 0);
        }

        if (Time.time > 13f && tempcount < 525)
        {
            tempcount++;
            transform.Rotate(new Vector3(0, 1, 0));
        }

        if (Time.time > 20f && tempcount < 570)
        {
            tempcount++;
            transform.Rotate(new Vector3(0, 1, 0));
        }

        if (Time.time > 21f && tempcount < 1170)
        {
            tempcount++;
            startPos += new Vector3(-0.01f, 0, 0);
        }

        if (Time.time > 27f && tempcount < 1280)
        {
            tempcount++;
            transform.Rotate(new Vector3(0, -1, 0));
        }

        if (Time.time > 38f && tempcount < 1350)
        {
            tempcount++;
            transform.Rotate(new Vector3(0, -1, 0));
        }

        if (Time.time > 39f && tempcount < 1650)
        {
            tempcount++;
            startPos += new Vector3(0.01f, 0, 0);
        }

        if (Time.time > 42f && tempcount < 1740)
        {
            tempcount++;
            transform.Rotate(new Vector3(0, 1, 0));
        }

        if (Time.time > 45f && tempcount < 1750)
        {
            tempcount++;
            SlidingDoor.activateDoor();
        }
    }