//处理面板的方法 public override void InitPanel() { base.InitPanel(); transform.localPosition = new Vector3(1920, 0, 0); transform.SetSiblingIndex(5); sliderScrollView.Init(); sliderCanCoverScrollView.Init(); ShowHelpPage(); //TODO:其他处理 }
public override void InitPanel() { base.InitPanel(); transform.SetSiblingIndex(5); sliderScrollView.Init(); sliderCanCoverScrollView.Init(); ShowHelpPage(); if (transform.localPosition == Vector3.zero) { gameObject.SetActive(false); helpPanelTween.PlayBackwards(); } transform.localPosition = new Vector3(1920, 0, 0); }
public override void EnterPanel() { base.EnterPanel(); gameObject.SetActive(true); theSpritePath = filePath + currentBigLevelID + "/"; DestoryMapUI(); UpdateMapUI(theSpritePath); UpdateLevelUI(theSpritePath); sliderScrollView.Init(); }
public override void EnterPanel() { base.EnterPanel(); sliderScrollView.Init(); gameObject.SetActive(true); }