Exemple #1
0
    public void Start()
    {
        visuals.Initialize(gameObject);

        linearControllerObject.SetController(input, visuals, sliceLayer, eventHandler);
        linearControllerObject.Initialize();

        complexControllerObject.SetController(input, visuals, sliceLayer, eventHandler);
        complexControllerObject.Initialize();

        linearTrailControllerObject.SetController(input, visuals, sliceLayer, eventHandler);
        linearTrailControllerObject.Initialize();

        complexTrailControllerObject.SetController(input, visuals, sliceLayer, eventHandler);
        complexTrailControllerObject.Initialize();

        linearCutControlelrObject.SetController(input, visuals, sliceLayer, eventHandler);
        complexCutControllerObject.SetController(input, visuals, sliceLayer, eventHandler);

        linearTrackedControlelrObject.SetController(input, visuals, sliceLayer, eventHandler);
        complexTrackedControllerObject.SetController(input, visuals, sliceLayer, eventHandler);

        polygonControllerObject.SetController(input, visuals, sliceLayer, eventHandler);
        createControllerObject.SetController(input, visuals, sliceLayer, eventHandler);

        complexClickControllerObject.SetController(input, visuals, sliceLayer, eventHandler);

        pointControllerObject.SetController(input, visuals, sliceLayer, eventHandler);

        explodeControllerObject.SetController(input, visuals, sliceLayer, eventHandler);
    }
    public void Start()
    {
        visuals.Initialize(gameObject);

        for (int id = 0; id < 10; id++)
        {
            linearPair[id] = Pair2D.Zero();
        }
    }
    public void Start()
    {
        visuals.Initialize(gameObject);

        for (int id = 0; id < 10; id++)
        {
            points[id] = new List <Vector2D>();
        }
    }
Exemple #4
0
 public void Start()
 {
     visuals.Initialize(gameObject);
 }