/// <summary>Writes a char encoded in UTF-8</summary> public static void WriteChar(ref SliceWriter writer, char value) { if (value == 0) { // NUL => "00 0F" // note: \0 is the only unicode character that will produce a zero byte when converted in UTF-8 writer.WriteByte4(FdbTupleTypes.Utf8, 0x00, 0xFF, 0x00); } else if (value < 0x80) { // 0x00..0x7F => 0xxxxxxx writer.WriteByte3(FdbTupleTypes.Utf8, (byte)value, 0x00); } else if (value < 0x800) { // 0x80..0x7FF => 110xxxxx 10xxxxxx => two bytes writer.WriteByte4(FdbTupleTypes.Utf8, (byte)(0xC0 | (value >> 6)), (byte)(0x80 | (value & 0x3F)), 0x00); } else { // 0x800..0xFFFF => 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx // note: System.Char is 16 bits, and thus cannot represent UNICODE chars above 0xFFFF. // => This means that a System.Char will never take more than 3 bytes in UTF-8 ! var tmp = Encoding.UTF8.GetBytes(new string(value, 1)); writer.EnsureBytes(tmp.Length + 2); writer.UnsafeWriteByte(FdbTupleTypes.Utf8); writer.UnsafeWriteBytes(tmp, 0, tmp.Length); writer.UnsafeWriteByte(0x00); } }
/// <summary>Writes a 64-bit UUID</summary> public static void WriteUuid64(ref SliceWriter writer, Uuid64 value) { writer.EnsureBytes(9); writer.UnsafeWriteByte(FdbTupleTypes.Uuid64); unsafe { byte *ptr = stackalloc byte[8]; value.WriteTo(ptr); writer.UnsafeWriteBytes(ptr, 8); } }
/// <summary>Writes a RFC 4122 encoded 128-bit UUID</summary> public static void WriteUuid128(ref SliceWriter writer, Uuid128 value) { writer.EnsureBytes(17); writer.UnsafeWriteByte(FdbTupleTypes.Uuid128); unsafe { byte *ptr = stackalloc byte[16]; value.WriteTo(ptr); writer.UnsafeWriteBytes(ptr, 16); } }
/// <summary>Writes a RFC 4122 encoded 16-byte Microsoft GUID</summary> public static void WriteGuid(ref SliceWriter writer, Guid value) { writer.EnsureBytes(17); writer.UnsafeWriteByte(FdbTupleTypes.Uuid128); unsafe { // UUIDs are stored using the RFC 4122 standard, so we need to swap some parts of the System.Guid byte *ptr = stackalloc byte[16]; Uuid128.Write(value, ptr); writer.UnsafeWriteBytes(ptr, 16); } }