Exemple #1
0
        private void ResetGame()
        {
            _loseWindowView.Hide();
            _gameWindowView.ClearBank();
            _bank = new SliceSet(SliceType.None);
            _scorePanelView.SetCurrentScore(_curScore);

            for (var i = 0; i < _receivers.Length; i++)
            {
                _gameWindowView.ClearReceiver(i);
                _receivers[i] = new SliceSet(SliceType.None);
            }

            CreateNewSliceSet();
        }
Exemple #2
0
        public void DrawSlice(SliceSet sliceSet)
        {
            var bitmap = (int)sliceSet.Value;
            //Set the start angle
            var angle = -_angle / 2f;

            while (bitmap > 0)
            {
                //Get the first bit from the bitmap
                if ((bitmap & 1) != 0)
                {
                    var obj = _resourceProvider.Get <SingleSlice>(Vector3.zero, Quaternion.Euler(0f, 0f, angle),
                                                                  this.transform);
                    obj.transform.GetComponent <RectTransform>().anchoredPosition = Vector2.zero;

                    _slicePrefabs.Add(obj);
                }

                angle   -= _angle;
                bitmap >>= 1;
            }
        }
Exemple #3
0
 public bool CanAdd(SliceSet sliceSet)
 {
     return((Value & sliceSet.Value) == 0);
 }
Exemple #4
0
 public void Add(SliceSet sliceSet)
 {
     Value |= sliceSet.Value;
 }
Exemple #5
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 public void DrawSliceOnReceiver(int index, SliceSet sliceSet)
 {
     receiverDisplayers[index].DrawSlice(sliceSet);
 }
Exemple #6
0
 public void DrawSliceOnBank(SliceSet sliceSet)
 {
     bankDisplayer.DrawSlice(sliceSet);
 }
Exemple #7
0
 private void CreateNewSliceSet()
 {
     _bank = GenerateRndSliceSet();
     _gameWindowView.DrawSliceOnBank(_bank);
 }