public override PhaseAction ProducePhaseAction() { var action = new SleepPhaseAction (); action.actionSource = gameObject; action.actionTarget = gameObject; return action; }
public void PlayerSleep() { var player = GameObject.Find ("Characters/Player"); var producerComponent = player.GetComponent<PhaseActionsProducerComponent> (); var producer = producerComponent.actionsProducer as PlayerPhaseActionsProducer; var action = new SleepPhaseAction (); action.actionSource = player; action.actionTarget = player; producer.SetPhaseAction (action); TimeMachine.Instance.ExecutePhaseActions (); }