public void PresetParty5() { // Offense Party.Clear(); Artifacts.Clear(); Party.Add(SlayerRecruit.Warrior()); Party.Add(SlayerRecruit.Archer()); Party.Add(SlayerRecruit.Archer()); Party.Add(SlayerRecruit.Wizard()); Party.Add(SlayerRecruit.Wizard()); Party.Add(SlayerRecruit.Wizard()); Artifacts.Add(SlayerArtifact.MagicArrows()); Artifacts.Add(SlayerArtifact.MagicStaff()); }
public void PresetParty7() { // Magicly Enhanced Party.Clear(); Artifacts.Clear(); Party.Add(SlayerRecruit.MenAtArms()); Party.Add(SlayerRecruit.MenAtArms()); Party.Add(SlayerRecruit.Warrior()); Party.Add(SlayerRecruit.Warrior()); Party.Add(SlayerRecruit.Wizard()); Artifacts.Add(SlayerArtifact.MagicArmour()); Artifacts.Add(SlayerArtifact.MagicSword()); Artifacts.Add(SlayerArtifact.MagicStaff()); Artifacts.Add(SlayerArtifact.MagicScrolls()); }
public void PresetParty3() { // Magic Avengers Party.Clear(); Artifacts.Clear(); Party.Add(SlayerRecruit.MenAtArms()); Party.Add(SlayerRecruit.MenAtArms()); Party.Add(SlayerRecruit.Warrior()); Party.Add(SlayerRecruit.Wizard()); Party.Add(SlayerRecruit.Wizard()); Party.Add(SlayerRecruit.Wizard()); Artifacts.Add(SlayerArtifact.MagicArmour()); Artifacts.Add(SlayerArtifact.MagicScrolls()); Artifacts.Add(SlayerArtifact.MagicStaff()); }
public void PresetParty4() { // Balanced Party.Clear(); Artifacts.Clear(); Party.Add(SlayerRecruit.MenAtArms()); Party.Add(SlayerRecruit.MenAtArms()); Party.Add(SlayerRecruit.MenAtArms()); Party.Add(SlayerRecruit.MenAtArms()); Party.Add(SlayerRecruit.Warrior()); Party.Add(SlayerRecruit.Archer()); Party.Add(SlayerRecruit.Wizard()); Party.Add(SlayerRecruit.Wizard()); Artifacts.Add(SlayerArtifact.MagicPotion()); Artifacts.Add(SlayerArtifact.MagicStaff()); }
public void PresetParty11() { // Nothing Special Party.Clear(); Artifacts.Clear(); Party.Add(SlayerRecruit.MenAtArms()); Party.Add(SlayerRecruit.MenAtArms()); Party.Add(SlayerRecruit.MenAtArms()); Party.Add(SlayerRecruit.MenAtArms()); Party.Add(SlayerRecruit.Warrior()); Party.Add(SlayerRecruit.Archer()); Party.Add(SlayerRecruit.Wizard()); Party.Add(SlayerRecruit.Wizard()); Artifacts.Add(SlayerArtifact.MagicStaff()); Artifacts.Add(SlayerArtifact.MagicScrolls()); }