Exemple #1
0
    private void OnGUI()
    {
        EditorGUI.BeginChangeCheck();

        EditorGUILayout.BeginHorizontal();
        if (GUILayout.Button("Clear all"))
        {
            loggerChannels = 0;
        }
        if (GUILayout.Button("Select all"))
        {
            loggerChannels = SkynetLogger.kAllChannels;
        }

        EditorGUILayout.EndHorizontal();

        GUILayout.Label("Click to toggle logging channels", EditorStyles.boldLabel);

        foreach (Channel channel in System.Enum.GetValues(typeof(Channel)))
        {
            EditorGUILayout.BeginHorizontal();
            GUILayout.Toggle((loggerChannels & channel) == channel, "", GUILayout.ExpandWidth(false));
            if (GUILayout.Button(channel.ToString()))
            {
                loggerChannels ^= channel;
            }
            EditorGUILayout.EndHorizontal();
        }

        // If the game is playing then update it live when changes are made
        if (EditorApplication.isPlaying && EditorGUI.EndChangeCheck())
        {
            SkynetLogger.SetChannels(loggerChannels);
        }
    }
Exemple #2
0
 // When the game starts update the logger instance with the users selections
 private void OnEnable()
 {
     SkynetLogger.SetChannels(loggerChannels);
 }