public override void Finish()
 {
     if (nextLevelType != LevelType.Zombies)
     {
         zombieMover.isSpawnActive = false;
         zombieMover.isMoveActive  = false;
         SkyboxChanger.NightToDay(false);
     }
 }
Exemple #2
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 public override void Finish()
 {
     zombieMover.isSpawnActive = false;
     zombieMover.isMoveActive  = false;
     SkyboxChanger.NightToDay();
 }