public override void Finish() { if (nextLevelType != LevelType.Zombies) { zombieMover.isSpawnActive = false; zombieMover.isMoveActive = false; SkyboxChanger.NightToDay(false); } }
public override void Finish() { zombieMover.isSpawnActive = false; zombieMover.isMoveActive = false; SkyboxChanger.NightToDay(); }