public override void InitializePlayer(GameLevel gameLevel, SkyPlayer player) { //Runs the join message once the player's permissions have loaded player.AddPostLoginTask(() => { gameLevel.DoForAllPlayers(gamePlayer => { //§f(§e{gameLevel.GetPlayerCount()}/{gameLevel.GetMaxPlayers()}§f) gamePlayer.BarHandler.AddMinorLine($"§e{player.PlayerGroup.Prefix} {player.Username}§r §7entered the game!"); }); }); player.SendPlayerInventory(); }