// Use this for initialization void Start () { skyManager = this.GetComponent<SkyMasterManager> (); if(skyManager.water != null){ waterManager = skyManager.water.GetComponent<WaterHandlerSM> (); prevFresnelBias = waterManager.FresnelBias; prevShoreBlendOffset =waterManager.ShoreBlendOffset; } // float hour = System.DateTime.Now.Hour * 3600; // float minutes = System.DateTime.Now.Minute * 60; // float secs = System.DateTime.Now.Second; // float seconds = hour + minutes + secs; }
// Use this for initialization void Start() { skyManager = this.GetComponent <SkyMasterManager> (); float hour = System.DateTime.Now.Hour * 3600; float minutes = System.DateTime.Now.Minute * 60; float secs = System.DateTime.Now.Second; float seconds = hour + minutes + secs; //float fraction = seconds / 3600; //get real world seconds when game starts shiftTime = seconds; skyManager.Current_Time = startHour; startGameTime = new System.DateTime(startYear, startMonth, startDay, startHour, 0, 0); startRealTime = new System.DateTime(System.DateTime.Now.Year, System.DateTime.Now.Month, System.DateTime.Now.Day, System.DateTime.Now.Hour, System.DateTime.Now.Minute, System.DateTime.Now.Second); //currentGameDay = startDay; //currentGameMonth = startMonth; //currentGameYear = startYear; }