Exemple #1
0
 void start()
 {
     AC_Vid.SetActive(false);
     back1.gameObject.SetActive(false);
     PC_Vid.SetActive(false);
     back2.gameObject.SetActive(false);
     DNA_Vid.SetActive(false);
     back3.gameObject.SetActive(false);
     Skin_Vid.SetActive(false);
     back4.gameObject.SetActive(false);
     Skull_Vid.SetActive(false);
     back5.gameObject.SetActive(false);
     Mito_Vid.SetActive(false);
     back6.gameObject.SetActive(false);
     Anemia_Vid.SetActive(false);
     back7.gameObject.SetActive(false);
 }
Exemple #2
0
    private void buttonCallBack(Button buttonPressed)
    {
        if (buttonPressed == button1)
        {
            //Your code for button 1
            Debug.Log("Clicked: " + button1.name);
            AC_Scroll.SetActive(false);
            AC_Vid.SetActive(true);
            back1.gameObject.SetActive(true);
            button1.gameObject.SetActive(false);
        }

        if (buttonPressed == button2)
        {
            //Your code for button 2
            Debug.Log("Clicked: " + button2.name);
            PC_Scroll.SetActive(false);
            PC_Vid.SetActive(true);
            back2.gameObject.SetActive(true);
            button2.gameObject.SetActive(false);
        }

        if (buttonPressed == button3)
        {
            //Your code for button 3
            Debug.Log("Clicked: " + button3.name);
            DNA_Scroll.SetActive(false);
            DNA_Vid.SetActive(true);
            back3.gameObject.SetActive(true);
            button3.gameObject.SetActive(false);
        }

        if (buttonPressed == button4)
        {
            //Your code for button 4
            Debug.Log("Clicked: " + button4.name);
            Skin_Scroll.SetActive(false);
            Skin_Vid.SetActive(true);
            back4.gameObject.SetActive(true);
            button4.gameObject.SetActive(false);
        }

        if (buttonPressed == button5)
        {
            //Your code for button 5
            Debug.Log("Clicked: " + button5.name);
            Skull_Scroll.SetActive(false);
            Skull_Vid.SetActive(true);
            back5.gameObject.SetActive(true);
            button5.gameObject.SetActive(false);
        }

        if (buttonPressed == button6)
        {
            //Your code for button 6
            Debug.Log("Clicked: " + button6.name);
            Mito_Scroll.SetActive(false);
            Mito_Vid.SetActive(true);
            back6.gameObject.SetActive(true);
            button6.gameObject.SetActive(false);
        }

        if (buttonPressed == button7)
        {
            //Your code for button 7
            Debug.Log("Clicked: " + button7.name);
            Anemia_Scroll.SetActive(false);
            Anemia_Vid.SetActive(true);
            back7.gameObject.SetActive(true);
            button7.gameObject.SetActive(false);
        }

        if (buttonPressed == back1)
        {
            //Your code for back 1
            Debug.Log("Clicked: " + back1.name);
            AC_Scroll.SetActive(true);
            AC_Vid.SetActive(false);
            button1.gameObject.SetActive(true);
            back1.gameObject.SetActive(false);
        }

        if (buttonPressed == back2)
        {
            //Your code for back 2
            Debug.Log("Clicked: " + back2.name);
            PC_Scroll.SetActive(true);
            PC_Vid.SetActive(false);
            button2.gameObject.SetActive(true);
            back2.gameObject.SetActive(false);
        }

        if (buttonPressed == back3)
        {
            //Your code for back 3
            Debug.Log("Clicked: " + back3.name);
            DNA_Scroll.SetActive(true);
            DNA_Vid.SetActive(false);
            button3.gameObject.SetActive(true);
            back3.gameObject.SetActive(false);
        }

        if (buttonPressed == back4)
        {
            //Your code for back 4
            Debug.Log("Clicked: " + back4.name);
            Skin_Scroll.SetActive(true);
            Skin_Vid.SetActive(false);
            button4.gameObject.SetActive(true);
            back4.gameObject.SetActive(false);
        }

        if (buttonPressed == back5)
        {
            //Your code for back 5
            Debug.Log("Clicked: " + back5.name);
            Skull_Scroll.SetActive(true);
            Skull_Vid.SetActive(false);
            button5.gameObject.SetActive(true);
            back5.gameObject.SetActive(false);
        }

        if (buttonPressed == back6)
        {
            //Your code for back 6
            Debug.Log("Clicked: " + back6.name);
            Mito_Scroll.SetActive(true);
            Mito_Vid.SetActive(false);
            button6.gameObject.SetActive(true);
            back6.gameObject.SetActive(false);
        }

        if (buttonPressed == back7)
        {
            //Your code for back 7
            Debug.Log("Clicked: " + back7.name);
            Anemia_Scroll.SetActive(true);
            Anemia_Vid.SetActive(false);
            button7.gameObject.SetActive(true);
            back7.gameObject.SetActive(false);
        }
    }