public override void update() { Pow.update(); Skl.update(); Spd.update(); Lck.update(); Def.update(); Res.update(); Mov.update(); Con.update(); Aid.update(); }
public override void draw(SpriteBatch sprite_batch, Vector2 draw_offset = default(Vector2)) { Vector2 loc = this.loc + draw_vector(); sprite_batch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, Scissor_State); Pow.draw(sprite_batch, draw_offset - loc); Skl.draw(sprite_batch, draw_offset - loc); Spd.draw(sprite_batch, draw_offset - loc); Lck.draw(sprite_batch, draw_offset - loc); Def.draw(sprite_batch, draw_offset - loc); Res.draw(sprite_batch, draw_offset - loc); Mov.draw(sprite_batch, draw_offset - loc); Con.draw(sprite_batch, draw_offset - loc); Aid.draw(sprite_batch, draw_offset - loc); sprite_batch.End(); }
public Header() { Skl = new Skl(); PhaseGroup = new PhaseGroup(); }