/// <summary>Initializes a new instance of the /// <see cref="T:XNAnimation.Controllers.SkeletonController"></see> /// class. /// </summary> /// <param name="skeletonDictionary"></param> public SkeletonController(SkinnedModelBoneDictionary skeletonDictionary) { this.skeletonDictionary = skeletonDictionary; localBonePoses = new Pose[skeletonDictionary.Count]; blendWeight = 1.0f; }
/// <summary>Initializes a new instance of the /// <see cref="T:XNAnimation.Controllers.SkeletonController"></see> /// class. /// </summary> /// <param name="skeletonDictionary"></param> public SkeletonController(SkinnedModelBoneDictionary skeletonDictionary) { this.skeletonDictionary = skeletonDictionary; localBonePoses = new Pose[skeletonDictionary.Count]; blendWeight = 1.0f; }