Exemple #1
0
    private void DoChangeSMR(ref SkinnedMeshRenderer dst_smr, ref SkinnedMeshRenderer src_smr)
    {
        dst_smr.set_sharedMesh(src_smr.get_sharedMesh());
        List <Transform> list = new List <Transform>();

        for (int i = 0; i < src_smr.get_bones().Length; i++)
        {
            Transform transform = XUtility.RecursiveFindTransform(base.get_transform(), src_smr.get_bones()[i].get_name());
            list.Add(transform);
        }
        dst_smr.set_bones(list.ToArray());
        dst_smr.set_shadowCastingMode(0);
        dst_smr.set_receiveShadows(false);
        dst_smr.set_useLightProbes(false);
    }
Exemple #2
0
    private void AssignedWeightsAndSetBoundsLoop(Transform t, Bounds bounds, Transform rootBone = null)
    {
        SkinnedMeshRenderer component1 = (SkinnedMeshRenderer)((Component)t).GetComponent <SkinnedMeshRenderer>();

        if (Object.op_Implicit((Object)component1))
        {
            int         length         = component1.get_bones().Length;
            Transform[] transformArray = new Transform[length];
            GameObject  gameObject     = (GameObject)null;
            for (int index = 0; index < length; ++index)
            {
                if (this.dictBone.TryGetValue(((Object)component1.get_bones()[index]).get_name(), out gameObject))
                {
                    transformArray[index] = gameObject.get_transform();
                }
            }
            component1.set_bones(transformArray);
            component1.set_localBounds(bounds);
            Cloth component2 = (Cloth)((Component)component1).get_gameObject().GetComponent <Cloth>();
            if (Object.op_Implicit((Object)rootBone) && Object.op_Equality((Object)null, (Object)component2))
            {
                component1.set_rootBone(rootBone);
            }
            else if (Object.op_Implicit((Object)component1.get_rootBone()) && this.dictBone.TryGetValue(((Object)component1.get_rootBone()).get_name(), out gameObject))
            {
                component1.set_rootBone(gameObject.get_transform());
            }
        }
        IEnumerator enumerator = ((Component)t).get_gameObject().get_transform().GetEnumerator();

        try
        {
            while (enumerator.MoveNext())
            {
                this.AssignedWeightsAndSetBoundsLoop((Transform)enumerator.Current, bounds, rootBone);
            }
        }
        finally
        {
            if (enumerator is IDisposable disposable)
            {
                disposable.Dispose();
            }
        }
    }
 private void DoEquipClothes(int equipId, EquipBody dataEB, Action <bool> finished)
 {
     EquipCustomizationTool.GetInstantiateClothes(dataEB, delegate(SkinnedMeshRenderer renderer)
     {
         if (this.ActorTarget == null)
         {
             finished.Invoke(false);
             return;
         }
         if (equipId != this.mClothesId)
         {
             finished.Invoke(false);
             return;
         }
         Transform transform = XUtility.RecursiveFindTransform(this.ActorTarget.get_transform(), dataEB.slot);
         if (transform == null)
         {
             Debug.LogError("slot is no find, GameData.EquipBody id = " + dataEB.id);
             finished.Invoke(false);
             return;
         }
         SkinnedMeshRenderer component = transform.GetComponent <SkinnedMeshRenderer>();
         if (renderer != null)
         {
             component.set_sharedMesh(renderer.get_sharedMesh());
             List <Transform> list = new List <Transform>();
             for (int i = 0; i < renderer.get_bones().Length; i++)
             {
                 Transform transform2 = XUtility.RecursiveFindTransform(this.ActorTarget.get_transform(), renderer.get_bones()[i].get_name());
                 list.Add(transform2);
             }
             component.set_bones(list.ToArray());
             component.set_shadowCastingMode(0);
             component.set_receiveShadows(false);
             component.set_useLightProbes(false);
             component.set_material(renderer.get_sharedMaterial());
         }
         if (finished != null)
         {
             finished.Invoke(true);
         }
     });
 }
    private static int set_bones(IntPtr L)
    {
        object obj = null;
        int    result;

        try
        {
            obj = ToLua.ToObject(L, 1);
            SkinnedMeshRenderer skinnedMeshRenderer = (SkinnedMeshRenderer)obj;
            Transform[]         bones = ToLua.CheckObjectArray <Transform>(L, 2);
            skinnedMeshRenderer.set_bones(bones);
            result = 0;
        }
        catch (Exception ex)
        {
            result = LuaDLL.toluaL_exception(L, ex, (obj != null) ? ex.get_Message() : "attempt to index bones on a nil value");
        }
        return(result);
    }
    public void Process(GameObject obj, float Seed)
    {
        List <SkinnedMeshRenderer> list = (List <SkinnedMeshRenderer>)Pool.GetList <SkinnedMeshRenderer>();

        obj.GetComponentsInChildren <SkinnedMeshRenderer>(true, (List <M0>)list);
        using (List <SkinnedMeshRenderer> .Enumerator enumerator = list.GetEnumerator())
        {
            while (enumerator.MoveNext())
            {
                SkinnedMeshRenderer current = enumerator.Current;
                if (!Object.op_Equality((Object)current.get_sharedMesh(), (Object)null) && !Object.op_Equality((Object)((Renderer)current).get_sharedMaterial(), (Object)null))
                {
                    string name1 = ((Object)current.get_sharedMesh()).get_name();
                    string name2 = ((Object)((Renderer)current).get_sharedMaterial()).get_name();
                    for (int index = 0; index < this.MeshReplacements.Length; ++index)
                    {
                        if (this.MeshReplacements[index].Test(name1))
                        {
                            SkinnedMeshRenderer skinnedMeshRenderer = this.MeshReplacements[index].Get(Seed);
                            current.set_sharedMesh(skinnedMeshRenderer.get_sharedMesh());
                            current.set_rootBone(skinnedMeshRenderer.get_rootBone());
                            current.set_bones(skinnedMeshRenderer.get_bones());
                        }
                    }
                    for (int index = 0; index < this.MaterialReplacements.Length; ++index)
                    {
                        if (this.MaterialReplacements[index].Test(name2))
                        {
                            ((Renderer)current).set_sharedMaterial(this.MaterialReplacements[index].Get(Seed));
                        }
                    }
                }
            }
        }
        // ISSUE: cast to a reference type
        Pool.FreeList <SkinnedMeshRenderer>((List <M0>&) ref list);
    }
Exemple #6
0
    public void Process(
        PlayerModelHair playerModelHair,
        HairDyeCollection dyeCollection,
        HairDye dye,
        MaterialPropertyBlock block)
    {
        List <SkinnedMeshRenderer> list = (List <SkinnedMeshRenderer>)Pool.GetList <SkinnedMeshRenderer>();

        ((Component)playerModelHair).get_gameObject().GetComponentsInChildren <SkinnedMeshRenderer>(true, (List <M0>)list);
        using (List <SkinnedMeshRenderer> .Enumerator enumerator = list.GetEnumerator())
        {
            while (enumerator.MoveNext())
            {
                SkinnedMeshRenderer current = enumerator.Current;
                if (!Object.op_Equality((Object)current.get_sharedMesh(), (Object)null) && !Object.op_Equality((Object)((Renderer)current).get_sharedMaterial(), (Object)null))
                {
                    string name = ((Object)current.get_sharedMesh()).get_name();
                    ((Object)((Renderer)current).get_sharedMaterial()).get_name();
                    if (!((Component)current).get_gameObject().get_activeSelf())
                    {
                        ((Component)current).get_gameObject().SetActive(true);
                    }
                    for (int index = 0; index < this.MeshReplacements.Length; ++index)
                    {
                        if (this.MeshReplacements[index].Test(name))
                        {
                            SkinnedMeshRenderer replace = this.MeshReplacements[index].Replace;
                            if (Object.op_Equality((Object)replace, (Object)null))
                            {
                                ((Component)current).get_gameObject().SetActive(false);
                            }
                            else
                            {
                                current.set_sharedMesh(replace.get_sharedMesh());
                                current.set_rootBone(replace.get_rootBone());
                                current.set_bones(this.MeshReplacements[index].GetBones());
                            }
                        }
                    }
                    PlayerModelHair.RendererMaterials rendererMaterials;
                    if (playerModelHair.Materials.TryGetValue((Renderer)current, out rendererMaterials))
                    {
                        Array.Copy((Array)rendererMaterials.original, (Array)rendererMaterials.replacement, rendererMaterials.original.Length);
                        for (int index1 = 0; index1 < rendererMaterials.original.Length; ++index1)
                        {
                            for (int index2 = 0; index2 < this.MaterialReplacements.Length; ++index2)
                            {
                                if (this.MaterialReplacements[index2].Test(rendererMaterials.names[index1]))
                                {
                                    rendererMaterials.replacement[index1] = this.MaterialReplacements[index2].Replace;
                                }
                            }
                        }
                        ((Renderer)current).set_sharedMaterials(rendererMaterials.replacement);
                    }
                    else
                    {
                        Debug.LogWarning((object)("[HairSet.Process] Missing cached renderer materials in " + ((Object)playerModelHair).get_name()));
                    }
                    if (dye != null && ((Component)current).get_gameObject().get_activeSelf())
                    {
                        dye.Apply(dyeCollection, block);
                    }
                }
            }
        }
        // ISSUE: cast to a reference type
        Pool.FreeList <SkinnedMeshRenderer>((List <M0>&) ref list);
    }