// Use this for initialization void Start() { redSliderObject = redSlider.GetComponent <Slider>(); greenSliderObject = greenSlider.GetComponent <Slider>(); blueSliderObject = blueSlider.GetComponent <Slider>(); //loadColorFile(); skinnedGui = GetComponent <SkinnedGUIOptions>(); redSlider.SetActive(false); greenSlider.SetActive(false); blueSlider.SetActive(false); smr = fbxGuy.GetComponent <SkinnedMeshRenderer>(); m = smr.sharedMaterial; print("Mesh material is : " + m.name); //loadColorFile(); //float r = m.color.r; redSliderObject.value = m.color.r; greenSliderObject.value = m.color.g; blueSliderObject.value = m.color.b; }
public void addTrackingPoint(int indexVertice, int value) { //int indexVertice = 0; float scaling = fbxGuy.transform.localScale.x; Vector3 trackingPointPos = fbxMesh.vertices[indexVertice] * scaling + rootGuy.transform.position; GameObject newVertice = GameObject.Instantiate(pointCubeBigger); newVertice.transform.position = trackingPointPos; MeshRenderer mrv = newVertice.GetComponent <MeshRenderer>(); SkinnedGUIOptions guiOptions = GetComponent <SkinnedGUIOptions>(); mrv.material = guiOptions.returnOpacityMaterial(); mrv.material.color = guiOptions.getColorWithThisValue(value); //print("trackingPoint " + trackingPointPos); trackingPointsGameObjects.Add(newVertice); trackingIndexes.Add(indexVertice); trackingStrengths.Add(value); Transform cleaner = GameObject.Find("Cleaner").transform; newVertice.transform.parent = cleaner; }
// Use this for initialization void Start() { animator = rootGuy.GetComponent <Animator>(); animator.enabled = rigAnim; skinnedGui = GetComponent <SkinnedGUIOptions>(); }
void OnGUI() { int ww = 200; int sx = Screen.width - ww * 2; int sy = 60; int sw = ww; int sh = 30; int i = 0; SkinnedGUIOptions skinnedGUI = GetComponent <SkinnedGUIOptions>(); //WE LOAD MESH ONLY IN OBJECT MODE if (skinnedGUI.returnModeValue() == 0) { foreach (string fileName in filesNames) { if (GUI.Button(new Rect(sx, sy + i * sh, sw, sh), fileName)) { readFile(fileName); } i++; } if (GUI.Button(new Rect(sx, 0, 150, 60), "Load Mesh")) { } } }
public void initMorphing() { faces = new List <FaceState>(); skinnedGUI = GetComponent <SkinnedGUIOptions>(); faceTracing = GetComponent <SkinnedFaceTracing>(); Vector3[] currentFace = faceTracing.returnCurrentFace(); //faces.Add(new FaceState(0, currentFace)); distances = new Vector3[currentFace.Length]; }
// Use this for initialization void Start() { skinnedGui = GetComponent <SkinnedGUIOptions>(); skinMaterial = fbxGuy.GetComponent <SkinnedMeshRenderer>().sharedMaterial; xTilingSlider = xTiling.GetComponent <Slider>(); yTilingSlider = yTiling.GetComponent <Slider>(); xTilingSlider.value = skinMaterial.mainTextureScale.x; yTilingSlider.value = skinMaterial.mainTextureScale.y; }
public void switchOpacity(Material m, int arg) { SkinnedGUIOptions guiOptions = GetComponent <SkinnedGUIOptions>(); for (int i = 0; i < trackingPoints.Count; i++) { MeshRenderer mr = trackingPoints[i].point.GetComponent <MeshRenderer>(); mr.material = m; Color strengthColor = guiOptions.mixColor(trackingPoints[i].strength); mr.material.color = strengthColor; } }
// Use this for initialization void Start() { animNameInputField.SetActive(false); //string fileName = "faceName.txt"; //string[] lines = System.IO.File.ReadAllLines(@"Assets\" + fileName);// dirty because Assets is inside Assets....<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< //print("set the lines[0]"); //faceName = lines[0]; //string[] faceLines = System.IO.File.ReadAllLines(lines[0]);// dirty because Assets is inside Assets....<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< //print(faceLines[0]); skinnedGui = GetComponent <SkinnedGUIOptions>(); }
// Use this for initialization void Start() { vertexIndexes = new List <int>(); meshVertices = new List <Vector3>(); faceTracing = GetComponent <SkinnedFaceTracing>(); smr = fbxGuy.GetComponent <SkinnedMeshRenderer>(); m = smr.sharedMesh; for (int i = 0; i < m.vertices.Length; i++) { meshVertices.Add(m.vertices[i]); } guiOptions = GetComponent <SkinnedGUIOptions>(); bakedAnimationController = GetComponent <BakedAnimationController>(); }
void OnGUI() { int ww = 200; int sx = Screen.width - ww; int sy = 60; int sw = ww; int sh = 30; int i = 0; SkinnedGUIOptions skinnedGui = GetComponent <SkinnedGUIOptions>(); int guiMode = skinnedGui.returnModeValue(); // WE LOAD TRACKING IN EDIT MODE if (guiMode == 2) { foreach (string fileName in filesNames) { GUI.color = Color.white; if (i == selected) { GUI.color = Color.green; } if (GUI.Button(new Rect(sx, sy + i * sh, sw, sh), fileName)) { readFile(fileName); //prepare(i, fileName); selected = i; } i++; } if (GUI.Button(new Rect(sx, 0, 150, 60), "Load Anim")) { } } }
void prepare(string fileName) { loaded = true; // trackingExemple = trackingScreenshots[index]; preparedFileName = fileName; faceTracing.resetPreview(); trackingPoints = new List <TrackingPoint>(); string[] lines = System.IO.File.ReadAllLines(@"Assets\" + fileName);// dirty because Assets is inside Assets....<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< SkinnedGUIOptions skinnedGUI = GetComponent <SkinnedGUIOptions>(); //WE LOAD GROUP ONLY IN EDIT MODE OR IN BAKE MODE if (skinnedGUI.returnModeValue() == 1 || skinnedGUI.returnModeValue() == 3) { // Display the file contents by using a foreach loop. foreach (string line in lines) { string[] values = line.Split(' '); string input = values[0]; // Index Value int i; bool result = int.TryParse(input, out i); //Check If Input is Parsable if (result) { int index = int.Parse(values[0]); int value = int.Parse(values[1]); faceTracing.addPreviewPoint(index); trackingPoints.Add(new TrackingPoint(index, value)); } } } }
// Update is called once per frame void Update() { Debug.DrawRay(transform.position, worldPos - transform.position, Color.green); // linkToTrackingPosition(); SkinnedGUIOptions guiOptions = GetComponent <SkinnedGUIOptions>(); if (Input.GetMouseButtonDown(0) && guiOptions.returnModeValue() == 0) { Vector2 mousePos = Input.mousePosition; float fwd = 10; Vector3 mPos = new Vector3(mousePos.x, mousePos.y, fwd); worldPos = main.ScreenToWorldPoint(mPos); if (Physics.Raycast(transform.position, worldPos - transform.position, fwd)) { //print("There is something in front of the object!"); Debug.DrawRay(transform.position, worldPos); } RaycastHit hit; Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit)) { if (hit.collider != null) { Vector3 hitPoint = hit.point; int closestVertice = indexClosestVertice(hitPoint); //vertexPos is the closest Vertice to collision point Vector3 fbxPos = vertices[closestVertice] + rootGuy.transform.position; // * SCALING GameObject newVertice = GameObject.Instantiate(vertice); //newVertice.transform.position = vertexPos; //print("closest Vertice "+closestVertice+" indexLinks Count"+indexLinks.Count); //Vector3 fbxPos = fbxMesh.vertices[indexVertice]; print(fbxGuy.transform.localScale.x); //newVertice.transform.position = fbxPos * fbxGuy.transform.localScale.x; newVertice.transform.position = fbxPos; MeshRenderer mrv = newVertice.GetComponent <MeshRenderer>(); mrv.material = guiOptions.returnOpacityMaterial(); mrv.material.color = guiOptions.returnPowerColor(); if (!trackingIndexesContains(indexLinks[closestVertice])) { trackingPointsGameObjects.Add(newVertice); //trackingIndexes.Add(closestVertice); trackingStrengths.Add(guiOptions.returnPower()); trackingIndexes.Add(indexLinks[closestVertice]); GameObject newHitPoint = GameObject.Instantiate(myHitPoint); newHitPoint.transform.position = hitPoint; } } } } if (Input.GetKeyDown(KeyCode.Delete)) { removeTrackingPoints(false); } if (Input.GetKeyDown(KeyCode.Z)) { removeTrackingPoints(true); //removeLastIndexLink(); } }
// Update is called once per frame void Update() { Debug.DrawRay(transform.position, worldPos - transform.position, Color.green); // linkToTrackingPosition(); SkinnedGUIOptions guiOptions = GetComponent <SkinnedGUIOptions>(); if (Input.GetMouseButtonDown(0) && guiOptions.returnModeValue() == 0) { Camera main = transform.GetComponent <Camera>(); Vector2 mousePos = Input.mousePosition; float fwd = 10; Vector3 mPos = new Vector3(mousePos.x, mousePos.y, fwd); worldPos = main.ScreenToWorldPoint(mPos); RaycastHit hit; Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit)) { if (hit.collider != null) { Vector3 hitPoint = hit.point; int closestVertice = indexClosestVertice(hitPoint); Vector3 fbxPos = vertices[closestVertice] + rootGuy.transform.position; print("WE HIT ( index closest is " + closestVertice); if (!trackingIndexesContains(closestVertice)) { GameObject newVertice = GameObject.Instantiate(vertice); newVertice.transform.position = fbxPos; // MODIFIEE // trackingPoints.Add(new TrackingPoint(newVertice, indexLinks[closestVertice], guiOptions.returnPower())); trackingPoints.Add(new TrackingPoint(newVertice, closestVertice, guiOptions.returnPower())); GameObject newHitPoint = GameObject.Instantiate(myHitPoint); newHitPoint.transform.position = hitPoint; MeshRenderer mrv = newVertice.GetComponent <MeshRenderer>(); mrv.material = guiOptions.returnOpacityMaterial(); mrv.material.color = guiOptions.returnPowerColor(); } else { if (Input.GetKey(KeyCode.LeftShift)) { removeTrackingPoint(closestVertice); } } /* * } * else * { * * * * print("out"); * * GameObject newVertice = GameObject.Instantiate(vertice); * newVertice.transform.position = fbxPos;// MODIFIEE * * GameObject newHitPoint = GameObject.Instantiate(myHitPoint); * newHitPoint.transform.position = hitPoint; * * } * * */ } } } if (Input.GetKeyDown(KeyCode.Delete)) { removeTrackingPoints(false); } if (Input.GetKeyDown(KeyCode.Z)) { removeTrackingPoints(true); } }
// Use this for initialization void Start() { prevX = Input.mousePosition.x; prevY = Input.mousePosition.y; skinnedGui = GetComponent <SkinnedGUIOptions>(); }
void OnGUI() { int ww = 200; int sx = Screen.width - ww; int sy = 60; int sw = ww; int sh = 30; int i = 0; SkinnedGUIOptions skinnedGui = GetComponent <SkinnedGUIOptions>(); int guiMode = skinnedGui.returnModeValue(); // WE LOAD TRACKING IN EDIT MODE if (guiMode % 2 == 1) { float lX = Screen.width / 1.39f; float d = 0.7f; if (loaded) { //GUI.DrawTexture(new Rect(lX, 0, 400 * d, 600*d), trackingExemple); if (GUI.Button(new Rect(lX, 600 * d, 100, 30), "LoadTracking")) { readFile(preparedFileName); loaded = false; } if (GUI.Button(new Rect(lX + 120, 600 * d, 100, 30), "Cancel")) { //readFile(preparedFileName); loaded = false; selected = -1; } } foreach (string fileName in filesNames) { GUI.color = Color.white; if (i == selected) { GUI.color = Color.green; } if (GUI.Button(new Rect(sx, sy + i * sh, sw, sh), fileName)) { // readFile(fileName); prepare(fileName); selected = i; } i++; } GUI.color = Color.white; if (GUI.Button(new Rect(sx, 0, 150, 60), "Load Tracking Group")) { listFiles(); } } }
// Use this for initialization void Start() { skinnedGui = GetComponent <SkinnedGUIOptions>(); cubeSizeSlider.SetActive(false); }
// Use this for initialization void Start() { //saveActive inputField.SetActive(false); skinnedGUI = GetComponent <SkinnedGUIOptions>(); }
// Use this for initialization void Start() { skinnedGui = GetComponent <SkinnedGUIOptions>(); }