protected override void OnInitDone() { base.OnInitDone(); mItem = SkinTransform.Find("PanelMove/Items/Item").gameObject; ShowItems(); }
void init() { mName = SkinTransform.Find("Name").GetComponent <UILabel>(); // mInputNum = SkinTransform.Find("InputNum/Label").GetComponent<UILabel>(); mInput = SkinTransform.Find("InputNum").GetComponent <UIInput>(); mInput.value = mNowSeleNums.ToString(); mInput.onChange.Add(new EventDelegate(ChangeInput)); }
private void Init() { mItem = SkinTransform.Find("PanelMove/Items/Item").gameObject; Transform menuTran = SkinTransform.Find("Conten/Menu"); BoxCollider[] buttonArr = menuTran.GetComponentsInChildren <BoxCollider>(true); foreach (var box in buttonArr) { menuButtons.Add(box.gameObject); } mData = MoNiData(Random.Range(10, 30)); ShowItems(); }
protected override void OnInitDone() { base.OnInitDone(); mInputAcc = SkinTransform.Find("InputAce").GetComponent <UIInput>(); mInputPass = SkinTransform.Find("InputPass").GetComponent <UIInput>(); string str = (string)_sceneArgs[0]; Debug.Log(str + "sdfs afdsafsdafafdsaf"); int i = (int)_sceneArgs[1]; bool bo = (bool)_sceneArgs[2]; Debug.Log(str + "----" + i + " ----" + bo); }
public void CalculateInverseBindMatrix(float mx, float my, float mz, float jx, float jy, float jz) { var model = Matrix4x4.CreateFromYawPitchRoll(mx, my, mz); var joint = Matrix4x4.CreateFromYawPitchRoll(jx, jy, jz); joint.Translation = new Vector3(jx, jy, jz); var invBindMatrix = SkinTransform.CalculateInverseBinding(model, joint); Matrix4x4.Invert(model, out Matrix4x4 xform); Matrix4x4.Invert(joint * xform, out Matrix4x4 result); NumericsAssert.AreEqual(result, invBindMatrix, 0.000001f); Matrix4x4.Invert(joint, out Matrix4x4 invJoint); result = model * invJoint; NumericsAssert.AreEqual(result, invBindMatrix, 0.000001f); }
protected override void OnInitDone() { base.OnInitDone(); string str = (string)_sceneArgs[0]; Debug.Log(str + "----"); mSlider = SkinTransform.Find("Slider").GetComponent <UISlider>(); mLabel = SkinTransform.Find("ProLabel").GetComponent <UILabel>(); mSlider.value = 0; SetLabelInfo(mSlider.value); StartCoroutine(Test()); }
public void Bind(Transform sourceTransform, Transform targetTransform) { bound = false; if (sourceTopology == null || sourceTopology.InputMesh == null || targetMesh == null || sourceTransform == null || targetTransform == null) { return; } this.sourceSkinTransform = new SkinTransform(sourceTransform); this.targetSkinTransform = new SkinTransform(targetTransform); IntPtr solver = Oni.CreateSolver(0, 0); // get source mesh: float[] transformData = new float[16]; for (int i = 0; i < 16; ++i) { transformData[i] = sourceTransform.worldToLocalMatrix[i]; } IntPtr sourceDefMesh = Oni.CreateDeformableMesh(solver, sourceTopology.HalfEdgeMesh, IntPtr.Zero, transformData, IntPtr.Zero, sourceTopology.InputMesh.vertexCount, sourceTopology.InputMesh.vertexCount); GCHandle sourceTrianglesHandle = Oni.PinMemory(sourceTopology.InputMesh.triangles); GCHandle sourceVerticesHandle = Oni.PinMemory(sourceTopology.InputMesh.vertices); GCHandle sourceNormalsHandle = Oni.PinMemory(sourceTopology.InputMesh.normals); GCHandle sourceTangentsHandle = Oni.PinMemory(sourceTopology.InputMesh.tangents); Oni.SetDeformableMeshData(sourceDefMesh, sourceTrianglesHandle.AddrOfPinnedObject(), sourceVerticesHandle.AddrOfPinnedObject(), sourceNormalsHandle.AddrOfPinnedObject(), sourceTangentsHandle.AddrOfPinnedObject(), IntPtr.Zero, IntPtr.Zero, IntPtr.Zero, IntPtr.Zero, IntPtr.Zero); // get target mesh transform data: for (int i = 0; i < 16; ++i) { transformData[i] = targetTransform.worldToLocalMatrix[i]; } IntPtr targetDefMesh = Oni.CreateDeformableMesh(solver, IntPtr.Zero, IntPtr.Zero, transformData, IntPtr.Zero, targetMesh.vertexCount, targetMesh.vertexCount); GCHandle meshTrianglesHandle = Oni.PinMemory(targetMesh.triangles); GCHandle meshVerticesHandle = Oni.PinMemory(targetMesh.vertices); GCHandle meshNormalsHandle = Oni.PinMemory(targetMesh.normals); GCHandle meshTangentsHandle = Oni.PinMemory(targetMesh.tangents); Oni.SetDeformableMeshData(targetDefMesh, meshTrianglesHandle.AddrOfPinnedObject(), meshVerticesHandle.AddrOfPinnedObject(), meshNormalsHandle.AddrOfPinnedObject(), meshTangentsHandle.AddrOfPinnedObject(), IntPtr.Zero, IntPtr.Zero, IntPtr.Zero, IntPtr.Zero, IntPtr.Zero); // Perform the binding process: Oni.Bind(triangleSkinMap, sourceDefMesh, targetDefMesh, masterFlags, slaveFlags); // Cleanup data: Oni.UnpinMemory(sourceTrianglesHandle); Oni.UnpinMemory(sourceVerticesHandle); Oni.UnpinMemory(sourceNormalsHandle); Oni.UnpinMemory(sourceTangentsHandle); Oni.UnpinMemory(meshTrianglesHandle); Oni.UnpinMemory(meshVerticesHandle); Oni.UnpinMemory(meshNormalsHandle); Oni.UnpinMemory(meshTangentsHandle); Oni.DestroyDeformableMesh(solver, sourceDefMesh); Oni.DestroyDeformableMesh(solver, targetDefMesh); Oni.DestroySolver(solver); // Get skinned vertex count: int skinCount = Oni.GetSkinnedVertexCount(triangleSkinMap); // Create arrays of the appropiate size to store skinning data: skinnedVertices = new int[skinCount]; skinnedTriangles = new int[skinCount]; baryPositions = new Vector3[skinCount]; baryNormals = new Vector3[skinCount]; baryTangents = new Vector3[skinCount]; // Retrieve skinning data: Oni.GetSkinInfo(triangleSkinMap, skinnedVertices, skinnedTriangles, baryPositions, baryNormals, baryTangents); bound = true; }