void Start() { //Keep track of which orientation to use. GameOrientation = OrientationToUse; }
void Start() { //Keep track of which orientation to use. GameOrientation = OrientationToUse; }
void Start() { //Keep track of which orientation to use. GameOrientation = OrientationToUse; }
void Start() { //Keep track of which orientation to use. GameOrientation = OrientationToUse; }