public bool IsPathSafeEx(Vector2[] path, int speed = -1, int delay = 0) { return(Skillshots.All(evadeSkillshot => { bool safe = evadeSkillshot.IsSafePath(path, ServerTimeBuffer + Game.Ping, speed, delay); //if (path.Length == 2 && path[1].Distance(LastIssueOrderPos) <= 50) // if (!safe) return safe; })); }
public bool IsPathSafeEx(Vector2[] path, int speed = -1, int delay = 0) { return(Skillshots.All(evadeSkillshot => { bool safe = evadeSkillshot.IsSafePath(path, ServerTimeBuffer, speed, delay); //if (path.Length == 2 && path[1].Distance(LastIssueOrderPos) <= 50) // if (!safe && evadeSkillshot.OwnSpellData.IsVeigarE) // Chat.Print(Game.Time); return safe; })); }