Exemple #1
0
        public static void SyncAsync()
        {
            MobileService.SyncContext.PushAsync().ConfigureAwait(false);

            ModuleTable.PullAsync("allModules", ModuleTable.CreateQuery());
            QATable.PullAsync("allQA", QATable.CreateQuery());
            CommentTable.PullAsync("allComments", CommentTable.CreateQuery());
            SkillsTable.PullAsync("allSkills", SkillsTable.CreateQuery());
        }
Exemple #2
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        public static int InsertOrUpdateSkills(Skills skill)
        {
            var lookup = SkillsTable.LookupAsync(skill.id);

            if (lookup == null || skill.id == null)
            {
                SkillsTable.InsertAsync(skill);
            }
            else
            {
                SkillsTable.UpdateAsync(skill);
            }
            MobileService.SyncContext.PushAsync();
            return(1);
        }
        private void AddTableContent()
        {
            // Classes
            IRowElement Sorceress = ClassTable.InsertRow(false, "Sorceress");

            if (Sorceress != null)
            {
                IRowElement Barbarian   = ClassTable.InsertRow(false, "Barbarian");
                IRowElement Necromancer = ClassTable.InsertRow(false, "Necromancer");

                // Start stats
                StartStatsTable.InsertRow(false, Sorceress.Id, 5, 10, 5, 30);
                StartStatsTable.InsertRow(false, Barbarian.Id, 15, 5, 25, 5);
                StartStatsTable.InsertRow(false, Necromancer.Id, 10, 15, 10, 15);

                // - - - Skills
                // Sorceress
                IRowElement SkillsTable_S1 = SkillsTable.InsertRow(false, "spell1", 5, 5, 0, 20, 0, 2, 2, "Skill1", "Skill1", Sorceress.Id);
                IRowElement SkillsTable_S2 = SkillsTable.InsertRow(false, "spell2", 10, 10, 0, 25, 0, 2, 2, "Skill2", "Skill2", Sorceress.Id);
                IRowElement SkillsTable_S3 = SkillsTable.InsertRow(false, "spell3", 20, 20, 0, 10, 0, 2, 2, "Skill3", "Skill3", Sorceress.Id);
                // Barbarian
                IRowElement SkillsTable_B1 = SkillsTable.InsertRow(false, "attack1", 5, 1, 0, 2, 1, 2, 2, "Skill4", "Skill4", Barbarian.Id);
                IRowElement SkillsTable_B2 = SkillsTable.InsertRow(false, "attack2", 10, 2, 0, 4, 1, 2, 2, "Skill5", "Skill5", Barbarian.Id);
                IRowElement SkillsTable_B3 = SkillsTable.InsertRow(false, "attack3", 20, 3, 0, 5, 1, 2, 2, "Skill6", "Skill6", Barbarian.Id);
                // Necromancer
                IRowElement SkillsTable_N1 = SkillsTable.InsertRow(false, "summon1", 5, 5, 0, 20, 0, 2, 2, "Skill7", "Skill7", Necromancer.Id);
                IRowElement SkillsTable_N2 = SkillsTable.InsertRow(false, "summon2", 10, 10, 0, 25, 0, 2, 2, "Skill8", "Skill8", Necromancer.Id);
                IRowElement SkillsTable_N3 = SkillsTable.InsertRow(false, "summon3", 20, 20, 0, 10, 0, 2, 2, "Skill9", "Skill9", Necromancer.Id);

                // - - - SkillTree
                IRowElement SkillTreesTable_S1 = SkillTreesTable.InsertRow(false, Sorceress.Id, "Fires");
                IRowElement SkillTreesTable_B1 = SkillTreesTable.InsertRow(false, Barbarian.Id, "Melee");
                IRowElement SkillTreesTable_N1 = SkillTreesTable.InsertRow(false, Necromancer.Id, "Summon");

                // - - - SkillTreesTable
                // Sorceress
                IRowElement SkillTreeSlotsTable_S1 = SkillTreeSlotsTable.InsertRow(false, SkillsTable_S1.Id, SkillTreesTable_S1.Id, 1, 1);
                IRowElement SkillTreeSlotsTable_S2 = SkillTreeSlotsTable.InsertRow(false, SkillsTable_S2.Id, SkillTreesTable_S1.Id, 1, 2);
                IRowElement SkillTreeSlotsTable_S3 = SkillTreeSlotsTable.InsertRow(false, SkillsTable_S3.Id, SkillTreesTable_S1.Id, 2, 1);
                // Barbarian
                IRowElement SkillTreeSlotsTable_B1 = SkillTreeSlotsTable.InsertRow(false, SkillsTable_B1.Id, SkillTreesTable_B1.Id, 1, 1);
                IRowElement SkillTreeSlotsTable_B2 = SkillTreeSlotsTable.InsertRow(false, SkillsTable_B2.Id, SkillTreesTable_B1.Id, 2, 1);
                IRowElement SkillTreeSlotsTable_B3 = SkillTreeSlotsTable.InsertRow(false, SkillsTable_B3.Id, SkillTreesTable_B1.Id, 2, 2);
                // Necromancer
                IRowElement SkillTreeSlotsTable_N1 = SkillTreeSlotsTable.InsertRow(false, SkillsTable_N1.Id, SkillTreesTable_N1.Id, 1, 1);
                IRowElement SkillTreeSlotsTable_N2 = SkillTreeSlotsTable.InsertRow(false, SkillsTable_N2.Id, SkillTreesTable_N1.Id, 3, 1);
                IRowElement SkillTreeSlotsTable_N3 = SkillTreeSlotsTable.InsertRow(false, SkillsTable_N3.Id, SkillTreesTable_N1.Id, 3, 2);

                // - - - SkillRequired
                // Sorceress
                SkillRequiredTable.InsertRow(false, SkillsTable_S1.Id, SkillTreeSlotsTable_S3.Id, 3);
                // Barbarian
                SkillRequiredTable.InsertRow(false, SkillsTable_B2.Id, SkillTreeSlotsTable_B3.Id, 3);
                // Necromancer
                SkillRequiredTable.InsertRow(false, SkillsTable_N2.Id, SkillTreeSlotsTable_N3.Id, 3);

                // - - - ItemType
                IRowElement itemType_Sword  = ItemTypeTable.InsertRow(false, "Sword");
                IRowElement itemType_Axe    = ItemTypeTable.InsertRow(false, "Axe");
                IRowElement itemType_Wand   = ItemTypeTable.InsertRow(false, "Wand");
                IRowElement itemType_Chest  = ItemTypeTable.InsertRow(false, "Chest");
                IRowElement itemType_Helmet = ItemTypeTable.InsertRow(false, "Helmet");
                IRowElement itemType_Boots  = ItemTypeTable.InsertRow(false, "Boots");
                IRowElement itemType_Gloves = ItemTypeTable.InsertRow(false, "Gloves");

                // - - - Items
                #region items
                IRowElement item_Sword01 = ItemsTable.InsertRow(false,
                                                                // ItemTypeID
                                                                itemType_Sword.Id,
                                                                // Level
                                                                1,
                                                                // Defense
                                                                0,
                                                                // MinDamage
                                                                2,
                                                                // MaxDamage
                                                                4,
                                                                // Strength
                                                                2,
                                                                // Dexterity
                                                                0,
                                                                // Virality
                                                                0,
                                                                // Energy
                                                                0,
                                                                // Health
                                                                0,
                                                                // Mana
                                                                0,
                                                                // Icon ID
                                                                "Pixel",
                                                                // Display ID
                                                                "Pixel",
                                                                // Description
                                                                "this is Sword",
                                                                // Gold
                                                                5
                                                                );

                IRowElement item_Axe01 = ItemsTable.InsertRow(false,
                                                              // ItemTypeID
                                                              itemType_Axe.Id,
                                                              // Level
                                                              2,
                                                              // Defense
                                                              0,
                                                              // MinDamage
                                                              5,
                                                              // MaxDamage
                                                              10,
                                                              // Strength
                                                              2,
                                                              // Dexterity
                                                              0,
                                                              // Virality
                                                              0,
                                                              // Energy
                                                              0,
                                                              // Health
                                                              50,
                                                              // Mana
                                                              0,
                                                              // Icon ID
                                                              "Pixel",
                                                              // Display ID
                                                              "Pixel",
                                                              // Description
                                                              "this is Axe",
                                                              // Gold
                                                              5
                                                              );

                IRowElement item_Wand01 = ItemsTable.InsertRow(false,
                                                               // ItemTypeID
                                                               itemType_Wand.Id,
                                                               // Level
                                                               1,
                                                               // Defense
                                                               0,
                                                               // MinDamage
                                                               1,
                                                               // MaxDamage
                                                               8,
                                                               // Strength
                                                               2,
                                                               // Dexterity
                                                               0,
                                                               // Virality
                                                               0,
                                                               // Energy
                                                               4,
                                                               // Health
                                                               0,
                                                               // Mana
                                                               0,
                                                               // Icon ID
                                                               "Pixel",
                                                               // Display ID
                                                               "Pixel",
                                                               // Description
                                                               "this is Wand",
                                                               // Gold
                                                               5
                                                               );
                #endregion


                // - - - Test Zone
                IRowElement userTest = UsersTable.InsertRow(false, "1", "1", "1", "1", 1);

                IRowElement heroTest01     = HeroesTable.InsertRow(false, userTest.Id, Sorceress.Id, "Test Hero S");
                IRowElement herosaveTest01 = HeroesSaveTable.InsertRow(false, heroTest01.Id, 1, 1, 1, 0, 0);
                IRowElement savestats01    = StatsSaveTable.InsertRow(false, herosaveTest01.Id, 0, 0, 0, 0);

                IRowElement heroTest02     = HeroesTable.InsertRow(false, userTest.Id, Barbarian.Id, "Test Hero B");
                IRowElement herosaveTest02 = HeroesSaveTable.InsertRow(false, heroTest02.Id, 1, 1, 1, 0, 0);
                IRowElement savestats02    = StatsSaveTable.InsertRow(false, herosaveTest02.Id, 0, 0, 0, 0);
            }
        }
Exemple #4
0
        public static async Task <ObservableCollection <Skills> > GetAllSkills()
        {
            var x = new ObservableCollection <Skills>(await SkillsTable.ToCollectionAsync <Skills>().ConfigureAwait(false));

            return(x);
        }