public void start() { // Looting class for better looting looting.loot(); // Fight! skillsystem.skill_activation(); keyusing.skill_activation(); }
private void attacking() { if (stats.player_targetid() != 0) { // Reduce the distance to the next position for ctm stats.player_ctm_distance(Properties.Settings.Default.attack_range - randomnr.create(0.0, 0.3)); // Unstucking prewarm if (stats.player_ctm_push() == 2) { // Prewarm for attack unstucking unstucking_system_attack.Start(); } } if (stats.player_targetid() != 0) { // Prewarm for normal unstucking unstucking_system_prewarm.Start(); // Start unstucking prewarm } if (TargetInfo.target_distance_toplayer > Properties.Settings.Default.attack_range && TargetInfo.target_id != 0) // Do this only if the target is out of range { // Set the ctm to the target's position stats.player_ctm_x(TargetInfo.target_position_x); stats.player_ctm_y(TargetInfo.target_position_y); // Interact/Push if (stats.player_ctm_push() != 2 && stats.player_targetid() != 0) { stats.player_ctm_push(2); } } else if (TargetInfo.target_distance_toplayer < Properties.Settings.Default.attack_range | TargetInfo.target_id == 0) { stats.player_ctm_push(4294967295); } // Activate skills skillsystem.skill_activation(); // Skill system keyusingsystem.skill_activation(); // Key using // Move if mob is casting //castingmovement.move(); if (TargetInfo.target_distance_toplayer < Properties.Settings.Default.attack_range && TargetInfo.target_id != 0 && Properties.Settings.Default.fight_movement_enabled) { // Fight movement fightmovement.move(); } }
public void attacking() { if (stats.player_targetid() != 0) { // Push CTM to target if (!unstucking_now) { // Reduce the distance to the next position for ctm stats.player_ctm_distance(Properties.Settings.Default.attack_range - randomNr.create(0.0, 0.3)); // Set the ctm to the target's position stats.player_ctm_x(TargetInfo.target_position_x); stats.player_ctm_y(TargetInfo.target_position_y); stats.player_ctm_z(TargetInfo.target_position_z); // Interact/Push if (stats.player_ctm_push() != 2) { stats.player_ctm_push(2); } } // Attack the target if (stats.player_aggro() == 0 && !Properties.Settings.Default.gathering_attack_target) { stats.player_ctm_interact(1); } // Check if player got aggro if (stats.player_aggro() == 1) { // Leave the target if (TargetInfo.target_tid != stats.player_id() && TargetInfo.target_id != 0) { stats.player_targetid(0); System.Threading.Thread.Sleep(1000); } } // Unstucking prewarm if (stats.player_ctm_push() == 2) { // Prewarm for attack unstucking unstucking_system_attack.Start(); // Prewarm for normal unstucking unstucking_system_prewarm.Start(); } } // Move if mob is casting castingmovement.move(); // Activate skills keyusingsystem.skill_activation(); // Key using skillsystem.skill_activation(); // Skill system if (TargetInfo.target_distance_toplayer < Properties.Settings.Default.attack_range && TargetInfo.target_id != 0 && Properties.Settings.Default.fight_movement_enabled) { if (!Blacklist.blacklist_npc_list.Contains(TargetInfo.target_name) | TargetInfo.target_aggro != 0) { // Fight movement fightmovement.move(); } } }
public void attacking() { if (stats.player_targetid() != 0) { // Unstucking prewarm if (stats.player_ctm_push() == 2) { // Prewarm for attack unstucking unstucking_system_attack.Start(); // Prewarm for normal unstucking unstucking_system_prewarm.Start(); } } // Move to the target if (TargetInfo.target_distance_toplayer > Properties.Settings.Default.attack_range && TargetInfo.target_id != 0) { // Reduce the distance to the next position for ctm stats.player_ctm_distance(Properties.Settings.Default.attack_range - randomNr.create(0.0, 0.3)); // Set the ctm to the target's position stats.player_ctm_x(TargetInfo.target_position_x); stats.player_ctm_y(TargetInfo.target_position_y); stats.player_ctm_z(TargetInfo.target_position_z); // Interact/Push if (stats.player_ctm_push() != 2) { stats.player_ctm_push(2); } //// Attack the target //if (TargetInfo.target_aggro == 0) //{ // stats.player_ctm_interact(1); //} } // Check if mob is bugged or blacklisted if (!mob_bugged_check) { if (TargetInfo.target_aggro != 0 && TargetInfo.target_id != 0) { mob_bugged_check = true; } } else { if (TargetInfo.target_aggro == 0 && TargetInfo.target_id != 0) { // Enable unstucking // Stop walking stats.player_ctm_push(4294967295); // Enable unstucking system unstucking_now = true; unstucking_system.Start(); // Delete the target stats.player_targetid(0); mob_bugged_check = false; // Reset the check } if (TargetInfo.target_id == 0) { mob_bugged_check = false; // Reset the check } } // Activate skills skillsystem.skill_activation(); // Skill system keyusingsystem.skill_activation(); // Key using if (TargetInfo.target_distance_toplayer < Properties.Settings.Default.attack_range && TargetInfo.target_id != 0 && Properties.Settings.Default.fight_movement_enabled) { // Move if mob is casting castingmovement.move(); // Fight movement fightmovement.move(); } // Enable unstucking again if (SkillsSystem.skills_counter > 8) { // Prewarm for attack unstucking unstucking_system_attack.Start(); } }