public static bool IsRandom(SkillsSerializable skill) { switch (skill.target) { case SkillConsts.RANDOM_ENEMY: case SkillConsts.RANDOM_MEMBER: return(true); } return(false); }
public static bool IsSingle(SkillsSerializable skill) { switch (skill.target) { case SkillConsts.MEMBER: case SkillConsts.ENEMY: case SkillConsts.SELF: return(true); } return(false); }
public static bool IsAll(SkillsSerializable skill) { switch (skill.target) { case SkillConsts.ALL_ENEMY: case SkillConsts.ALL_MEMBER: case SkillConsts.ALL: return(true); } return(false); }